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/vt/ - Virtual Youtubers

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>> No.73449377 [View]
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>>73448776

>> No.71165506 [View]
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>Another deciding factor was the "locational advantage'' of being able to become number one in the world if we mastered two-dimensional entertainment in Japan.
>There are quite a few Japanese companies that are developing extremely powerful content, such as Shueisha, which produces Weekly Shonen Jump, Nintendo, and the Sony Group. However, I think there is still room for Japanese content to combine with the power of the Internet and finance to make money around the world.
>Moreover, wouldn't it be wonderful if Japan's strengths in two-dimensional entertainment, such as games and anime, could be utilized in creating that world?

>> No.71125729 [View]
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