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>> No.58843433 [View]
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58843433

>>58840264
Okay, since Rosemi-sama has finished and I am done giving the pets attention snd making coffee for my late night chores but haven’t driven over, I’mma give my quick reasons to get it:

-It’s like VS and Holocure but the key difference is attack facing and attack control. While auto works for most scenarios, some classes, items and builds work better with you timing your atttacks, which adds another layer of play that is fun.
-Progression is better than VS due to the questing system for each class, the onlytwo thing I think anyone should look up metawise is rescuing the wellkeeper and figuring out how to make equipment permanent as a result. Equipment can change how you play significantly and speed up progression. Anything meta after that if you really want even more is to look into how to unlock potions.
- The class system makes things so much more interesting and lends itself to a lot of playstyle and build variety. This is further expounded upon by itemization and discovering what skills and level upgrades to get
-The aesthetic is very D1/D2 and infinity engine CRPG, so that’s another plus
-a lot of interesting bosses and some map-related questing
- unlocking npcs in camp feels pretty firelink shrine like which is cool
-Like VS and HC you can control how much you really want to play at a time due to maps working on timers

That’s all really, it’s a very fun game and if you like VS or Holocure it’s worth getting into

>> No.55324186 [SPOILER]  [View]
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55324186

>>55323132
>>55323139
>>55323141
Hope your day grow great! Working later, still feel eepy. Might be meeting with an old friend and hanging out later after work. Even scuffed this Maria Pomu collab is cute.

>> No.55218374 [View]
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55218374

https://youtu.be/UfZRlfL5_Rc
All the different setups you can do with zomboid are so cool

>> No.54671528 [View]
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54671528

>>54670156
https://voca.ro/1nFPWIyRQbXu

>> No.54202619 [View]
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54202619

>>54202249
Nina…
Aia probably, and anyone who’s played solasta
>>54202255
I second the BG1-2 suggestion.
I also would like to run a D&D game at some point for anons in Pathfinder 1.0. It’ll need to be structured for rotational characters, like an adventurer academy or special forces with different teams with the numbers of anons. Encounter design and party design in my games tend to run best between 6-8 member parties

>> No.54084167 [View]
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54084167

I love da Wose!

>> No.53523802 [View]
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53523802

I love da Wose!

>> No.40178308 [View]
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40178308

>> No.37921703 [View]
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>> No.34058492 [View]
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>> No.33104121 [View]
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>> No.32740554 [View]
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>> No.32657288 [View]
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>> No.32355741 [View]
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32355741

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