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>> No.22319098 [View]
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22319098

>>22318579
The 7th Guest had puzzles that were just stupidly unintuitive, the cans being the most egregious example. The laboratory floor and window puzzles were just as bad. There needed to be an extra hint for each of them to be solvable in a reasonable amount of time.
That being said, the visuals, sound design, and general atmosphere were all amazing for the time. The sound design in particular is still among the most immersive I've ever heard

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