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/vt/ - Virtual Youtubers

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>> No.70833655 [View]
File: 74 KB, 383x364, 1683318832088238.jpg [View same] [iqdb] [saucenao] [google]
70833655

I have a strange and contradictory relationship with roguelike games.
I dislike playing it safe and barely hanging on and just squeaking by to the finish line and instead I'll always do every high risk high reward method and option in early game to be better off in the long run. But I also really dislike repetitive grinding of the early parts of the failed runs that I sabotage off my own volition. And even when I have the lucky and greedy dream run going, (depending on the game) it starts to become too tedious to keep playing in a sharp and optimized manner and I just drop the game. Only to restart a new run some months later.

>> No.48996876 [View]
File: 74 KB, 383x364, 1683318832088238.jpg [View same] [iqdb] [saucenao] [google]
48996876

>>48994035
Quack just reminded me of the sourceport fuckery at the beginning last time. I suggest looking into a port that's more suitable for modern machines such as Quakespasm over winquake you were using previously.
https://sourceforge.net/projects/quakespasm/

(or one of the up-to-date ports forked from Quakespasm such as vkQuake or Ironwail)
https://github.com/Novum/vkQuake
https://github.com/andrei-drexler/ironwail

I know you're a bit stubborn when it comes to "new" things but if only to address the dated technicalities of rendering, limitations, compatibility etc. They look and feel faithful.

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