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/vt/ - Virtual Youtubers

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>> No.69341618 [View]
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>> No.57229337 [View]
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>A-Chan killed me
Revenge is in order I'd say.

>> No.40578857 [View]
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>>40578780
Too late. Sloppy seconds is what I can offer.

>> No.38839846 [View]
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>>38839789
Sure, why not.

>> No.31734928 [View]
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>>31734830
They're just the right size

>> No.24313304 [View]
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>>24313229
Eugene is the real protagonist of Hololive.

>> No.22313674 [View]
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>>22311471
The actual Hololive protagonist

>> No.22181793 [View]
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>>22181763

>> No.20657457 [View]
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Don't forget to pay respects to one of the driving forces of Hololive concerts!

>> No.17174182 [View]
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>> No.16821365 [View]
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>> No.16706685 [View]
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>> No.15570320 [View]
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A-Chans movements are absurdly cute. Now I need to change pants again....

>> No.15237869 [View]
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>>15236593
Fuck off, handstreams are just fine.

>> No.14544904 [View]
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i had the lowest expectations but its actually good, it would still do without those bottom wings though

>> No.13455764 [View]
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13455764

a brief spoonfeed for those who have never seen a game in development:
what you're seeing now is called proof of concept, it's pourpose is show what kind of game it is, how it looks, and it's gameplay mechanics.
things like animation cycles, UI and sound effects are usually generic placeholders that will be replaced in the future.
by revealing a proof of concept to the public they are providing reasons for new artists, programmers and investors to have interest in joining the project, considering the massive popularity of Hololive it's safe to assume it's gonna work, unlike other indie developers who can only rely on crowdfunding and luck.

>> No.12287578 [View]
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>> No.12143818 [View]
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