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>> No.24381937 [View]
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24381937

Is there any chance you could do some analysis for nasfaqg? I'd be especially interested in what sort of economically useful plants and animals could be found in the nation, I'm trying to get a proper lore rentry written and getting some climate analysis would help by a ton.

>> No.20300553 [View]
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20300553

>>20300493 (cont'd)

>The Drawbacks
1.) Extreme Competition + Laissez Faire = Secrecy
/nasfaqg/ traders love profit. They really do. But it's not just the monetary value of it - it's also staying ahead of the curve.
The government of /nasfaqg/ is basically nonexistent. There are no patents and no copyrights.
If you want to keep onto your hard-earned advantage, you paranoidally keep it a secret from every other trader. If someone were to develop a mechanical computer, you can be completely sure that its plans would never exit the trader's room. If someone were to develop a drug from Chuubanite, they'd only take it for themselves. If someone invents a better transportation, he'd rather have it self-destruct than having anyone else learn its secrets.
This is the reason for extreme disparity in technology between the plutocrats. The technology, simply put, doesn't spread /even internally/, much less externally. A person with access to a telegraph is unlikely to have access to the fastest clipper ships.
This also means that /nasfaqg/ traders would never, ever widely use or sell goods or objects that could potentially be reverse engineered.

2.) Fractured Society
/nasfaqg/'s second drawback is its political system. It ensures amazing wealth if you were to add it together, and incredible technology if you were to gather it all up... but it isn't whole. /nasfaqg/ as a society is fragmented, and therefore unable to apply the technology and its benefits to the fullest extent. Formed monopolies, while offering added utility, ultimately jack up the prices for consumers on technology-related products that would normally push out other goods from the market.
As a whole, the overall fracture of society in /nasfaqg/ would hold back most advantages it'd get from higher tech, although individually /nasfaqg/ companies would be able to carve out niches for themselves.

3.) Quality over Quantity
Not necessarily a drawback, but a tenet to drive the point home: /nasfaqg/'s individualism also results in an approach that refuses standardization and mass production. While perhaps a partially refrigerated ship is possible, you can be almost sure that it will never enter mass production and instead serve as a singular behemoth in that company's operations.
While focus on quality over quantity will ultimately result in better i.e. ships or facilities, lack of standardization would again hold back a potentially united /nasfaqg/ fleet from using its strengths to the fullest.

>The Concerns, Addressed

- Wouldn't that be too far ahead?
We're using punk history. I think it still fits, plus remember that the tech level would be extremely uneven. We also really want the aesthetics to be honest.

- What's stopping the tech from being exported?
Paranoid obsession over profit and out-competing your rivals. If you were to share the technology, your advantage would be gone (and this is something that is happening in NASFAQ as a game - people who build bots or develop tools basically never share them).

- Aren't you getting too much/isn't this too far ahead?
The drawbacks I listed, especially 1) and 2) are very real and impossible to write out without changing the entire culture, political system, and societal organization of our thread. I think that the justification for it also makes sense, considering you have one thread settled in 1810's Napoleonic Era and one thread that's in 1850's apparently without significant drawbacks that could be written out... the most significant of them already written out.

I wanted to post it to ask the thread for feedback, but also understand the reason why it's being brought forward - no one wants to be 'backwards', especially when your identity is, ultimately, modern. We've tried again and again to fit into the current thread period, but it just keeps rising. Hopefully with punk history this can be our final aesthetic and tech level discussion for /nasfaqg/.

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