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>> No.21446711 [View]
File: 689 KB, 2126x1451, Dutch_Steam_Frigate_Zeeland.jpg [View same] [iqdb] [saucenao] [google]
21446711

>The Central Fleet
A combination of trading and military ships that operate in the Central Ocean [name pending]
The supplies to construct Ceres were originally transported from ∞ through the Nijisanji and Nasfaqg passage using the ships that were to make up the Central Fleet.
Due to Risu not having having it's own reliable source of coal, only two steamships are among this fleet with one acting as the flagship for the ships charged with defending the Risu coastline, local sea trade routes and Ceres. And the other being tasked with taking any high priority trades in the Central Ocean [name pending]. Any coal they require for their engines must be transported from ∞ and through Hecate's Path, as a result, the steamships mainly rely on their traditional sailing rigs for much of their movement.
The rest of the fleet are tradition sailing ships ranging in size, with Frigates being the most common.
It was originally planned for Ceres's shipyards to be able to have the ability to construct ironclads to bolster the Central Fleet, however this plan was scrapped because there wasn't a reliable source of metal and the fear that if the shipyards were captured, the ironclads would be used against ∞ allies on the hololive mainland.

Pic related is an example of an ∞ steamship.

>> No.20785798 [View]
File: 689 KB, 2126x1451, Dutch_Steam_Frigate_Zeeland.jpg [View same] [iqdb] [saucenao] [google]
20785798

>>20785261
Before people jump to conclusions over the word steamship, they're early steamships which are hybrids that have both an engine and sailing rigs. Also there are only two due to the fact that Risu does not have any coal, so any fuel would need to be transported from /∞/. So every ship minus two are traditional sailing ships and the two steamships are more for show as flagships.

And the Central Fleet would be under /∞/'s control since they're their ships, however you can use the shipyards to build your own ships along with /∞/. (Assuming permission is granted given we'd need to use the forest.)

>> No.20755129 [View]
File: 689 KB, 2126x1451, Dutch_Steam_Frigate_Zeeland.jpg [View same] [iqdb] [saucenao] [google]
20755129

>>20754674
Since I'm the Kronie writing up our fleet, I'm aware of any complaints that will arise. The streamships we have are all Hybrids, (Sailing ships with a steam engine) and because they're fuel hungry, they are treated like normal ships unless they have a steady supply of fuel, which they can't get given Risu doesn't have a reliable coal source (I specifically made sure this was confirmed.) This is why the central fleet only has 2 streamships, which are treated as the flagships for the military and trading ships. Everyone other ship in the fleet is a normal sailing ship.

There are no ironclads because they can't travel outside on open ocean and any shipyards will build will not have the capability to construct them out of fear that the shipyard could captured and an enemy nation would then produce ironcalds against us or our allies.

>> No.20493343 [View]
File: 689 KB, 2126x1451, Dutch_Steam_Frigate_Zeeland.jpg [View same] [iqdb] [saucenao] [google]
20493343

>>20491764
Early steamships were hybrids ships, where they have both sailing rigs and a steam engine. Pic related is what they look like your average frigate of the era, except it has a smokestack.
Before you get worried about anything. These early steamships require a lot of fuel to use the steam engine so unless the sitution requires it, the steamships rely on their sails for travel. Plus the engine itself only gives a slight speed advantage over sailing ships of the era, so speed is not a factor. Overall the steamships would have a short operational distance, and because fuel (coal in this case) takes up most of their hold, they would not be practical for commercial shipping fleets. At best it would be used to transport small, but extremely valuable goods, or ferry VIPs and diplomats and make most of the journey by sail anyway. So /nasfagq/ doesn't need to worry about these ships undercutting their business.

Those drawbacks are why I said any streamships deployed to aid /risu/ would be entirely situational on if /risu/ has fuel to maintain them.

As for the ironclads, those are 100% constrained to the main island and are not ocean worthy. Plus any worry about a work around I.E. /∞/ building a shipyard on another continent that is capable of producing them, is null because of fear that the shipyard would be captured and used to produce ironclads that would then be used against /∞/ and their allies.

>> No.20010694 [View]
File: 689 KB, 2126x1451, Dutch_Steam_Frigate_Zeeland_1859-1883.jpg [View same] [iqdb] [saucenao] [google]
20010694

>>20001280
>>20002251
>>20002283
I was under the impression our trading fleet was a combination of steamships and traditional sailing ships. Our military uses a combination of frigates, sloops and gunships and the ironcalds are used to defend ports or coastal cities.

Also paddle steamers like the one you posted are mainly used for river or lake travel. We need steamboats like this for trading.

>> No.19430719 [View]
File: 689 KB, 2126x1451, Dutch_Steam_Frigate_Zeeland_1859-1883.jpg [View same] [iqdb] [saucenao] [google]
19430719

>>19430317
/∞/'s navy should be a combination of traditional sailing ships for trade and hybrids (steamboats with sails) for the military. Navelfag already pointed out the drawbacks for steamships where the engine and fuel take up to much space for cargo, so the entire fleet can't be hybrids.

The hybrids look extremely similar to traditional sailing ships, minus the smoke stack.

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