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>> No.38060397 [View]
File: 1.29 MB, 1736x2081, hair.png [View same] [iqdb] [saucenao] [google]
38060397

>>38034028
So here's a quick guide for he things I personally think are most important to think about when drawing hair. I'll go into more detail in the following paragraphs.

Hair isn't ALWAYS easily broken up into sections like I have here, but as a general rule of thumb it's a good idea to follow some sort of structure so your hair doesn't end up a blob of color. Three is the fewest you can do, but you can absolutely add more for things like pony tails, buns, or any wild tuffs of hair a character might have.

Having some sort of cowlick or starting point will ground your hair a lot. In reality, your hair starts from the top of your head and grows out from there, it can be difficult to think about how that works as you draw, so actually marking a spot for the hair to originate from can really help with not having strands of hair pointing in random different directions.

Artificial curves are curves that are even on both sides. You want to avoid these as much as possible when drawing hair. Hair is unequivocally the most natural part of the body. It is your chance to really flex your understanding of form and gravity, and throwing in unnatural curves will destroy that illusion. Using natural curves, with the weight of the curve to one side of the line, goes a long way to making hair more flowy.

And finally this twisting curved rhombus shape is a great shape to use for curly, flowing natural looking hair. Not so much for bangs and shorter hair, but it can still be useful.

If you want, I can put together one of these for how to do the painting/rendering process for hair as well, but again this is just my process. If it works for you great, if not, don't feel like you'll hurt my feelings by disregarding it. Hopefully it helps!

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