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>> No.83554141 [View]
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83554141

>>83552214
a bit more info on the dlcs I didn't mention:
Paragons
>makes leaders stronger and adds legendary leaders that you can get through events(also adds an origin that lets you RP as the Emperor in 30k)
Overlord
>reworks vassalization
>adds hyper relays (space highway)
>adds orbital rings(has several production bonuses for planets, also acts like a starbase)
>adds quantum catapult megastructure)teleports a fleet withing a certain area and range(kinda meh)
>adds shroudwalker and salvager enclaves
Federations
>adds more federation options
>adds the galactic community in the first place(forgot about that)
>adds Juggernaut (mobile base to support, repair and potentially replenish your fleets)
>mega shipyard (yes)
Megacorp
>adds Megacorps (also crime syndicates)
>adds ecumenopolis(city world which can produce immense amounts of alloys, consumer goods and unity)(organics only, but can be conquered)
>adds caravaneers that try to sell you stuff, let you gamble and buy loot boxes
>adds slave trade to the galactic market(thought that was vanilla...)
>matter decompressor(extracts tons of minerals from black holes)
>mega art installation(tons of unity)
>interstellar assembly(gives diplomatic power)
>strategic coordination center(gives fleet capacity)
huh, Megacorp adds more than I remember...
ok that's it, sry for another long post

>> No.79159000 [View]
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79159000

>>79158764
What is letting the talentless succeed due to loopholes supposed to mean? They're succeeding because they have an audience.

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