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/vt/ - Virtual Youtubers

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>> No.57943821 [View]
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57943821

>>57943005
Basically, Fate Grand order(FGO) and Granblue (GBF) set the standard for gacha games. Low effort rpg gameplay with multiple characters. GBF had some effort put into the story and FGO had brand recognition, which allowed both to flourish and let millions of games copy their templates
GFL (GirlsFrontline) and Arknights introduced a more freemium style with extreme focus on story and severely increased complexity, like kiting in GFL or Arknight's maps. FEH (Fire emblem Heroes) also added a bit, but not a lot. These helped push gacha games into a less "braindead" state and more of actual games instead of press auto and go do breakfast.

Genshin completely took gacha by storm by being an actual game with gacha elements, meaning that not only do you get your gacha fix, you also have a full ass game behind it. Alonside, Uma musume released as one of the best raising sims ever made, with multiple ways of replaying and keeping the gameplay loop extremely engaging.
Thanks to these, and the oversaturation of the gacha market, developers have started making real games less they risk diying an untimely death, like princess connect EN, Madoka's game, Symphogear's gacha, World Flipper and so much more.

Now, its expected for gachas to have depth, which is the case of Star rail (a in-depth RPG with emphasis on team building) and Girls Frontline 2 (A X-com Like). Zenseless Zone Zero, which is the upcoming Mihoyo game, is also projected to be a titan of the industry by being an action game.
The game bae is playing right now is an unholy fusion of a developer realizing they can no longer shit a boring RPG and calling it a day, but not realizing your game cant be a money vaccuum cleaner anymore.

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