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>> No.55662286 [View]
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55662286

>>55639272
I will write an explanation document for some of this at some point, but I will share this for now

>Organizational Breakdown of the fighting elements of an average Battlecarrier as described by https://rentry.org/MerchantMechas#table-of-contents
https://files.catbox.moe/w5l3s5.png

>> No.39751466 [View]
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39751466

>>39747174
Your Lunas are 24 000 choco/cps above your Ina's. The ideal price limit for your Lunas is 160 000 000 000. Going over this is inefficient.
Your Akis are 59 000 choco/cps above your Ina's. The ideal price limit for your Akis is 26 000 000 000. Going over this is inefficient.
Your Shions are 146 000 choco/cps above your Ina's. The ideal price limit for your Shions is 4 400 000 000. Going over this is inefficient.
Your Kanatas are 47 000 choco/cps above your Ina's. The ideal price limit for your Kanatas is 780 000 000. Going over this is inefficient.
Your Botans are 76 000 choco/cps above your Ina's. The ideal price limit for your Botans is 140 000 000. Going over this is inefficient.

Your purchases below Botans are even more inefficent, but those add so very little to your total cps that it doesnt matter much, but if it makes you feel good, you could try to optimise those too. The ideal price limit for each of the ranks below botan are, starting from choco, 10 000, 100 000, 800 000, 4 700 000, and 26 000 000. Your Kiaras are about 3x more expensive than they ideally would be, so I would sell them and re-invest the chocos into Botan or Kanata, or even the earlier tiers.

In short, sell some of your shions, untill you get close to the ideal price limit (4 400 000 000 chocos), and invest the chocos you get from selling these (and some of your other less efficient purchases) into the buildings that are closer to their ideal price limits.

I'd say the optimal build for you rn would be (starting at choco's) 48 - 50 - 48 - 43 - 38 - 42 - 27 - 19 - 12 - 6 - 1 (ending at Ina's). I dont know if you can afford the ina though, so invest the remaining chocos into anything above Botan.

>> No.32740106 [View]
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32740106

>>32739763
A lot of stuff has been stressing me out so I've sort of come down with a creative block. Seeing something in the thread I could actually help with gave me a massive motivation boost.

Ohayo, and thats how I'm doing.

>>32740033
Oh hi yo

>> No.31501429 [View]
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31501429

>>31500814
>alignations
Nasfaqg itself is separated into multiple groups like /mans/, except the groups are individual companies. They are smaller in size but way more numerous. Some companies probably lean towards /meat/ and /wah/ as well, and others towards Moriji. One companny may be an ally of magmites, while another deals exclusively with the vesties.
>but I'm wondering if maybe that'd be stepping a bit on /meat/'s varangians
Nasfaqg would probably use both, or, different plutocrats would use different nations as their primary source of bodyguards. /meat/ aligned companies hire varangians, /mans/ aligned ones hire adventurers, /v7/ aligned hire their assassins (as an example).
And, meat doenst have to be the only nation that offers elite units for hire, so I dont see it stepping on them at all personally.

>>31500991
>>31501076
Oh i had plans for how to make it work in the rational magic systems. The contract's glyphs essentially create a Vitium Structure (or, an "artificial unliving concept") in the Vitium field (or, the "conceptual realm"), and the special glyph binds this structure to the one who finished the glyph. As nasfaqg chuubanite already has psychological effects on people (as described in https://rentry.org/uqioa ), using glyphs to empower these effects and direct them to affect someone specific could be doable.
I'd need to figure out the exact ways of how the Vitium Structure affects someone. The contract could require tatooing additional glyphs somewhere on the signer's body.
>technical requirements
Which is why I thought they would be extremely rare, probably only used in rare cases by the utmost elite of the Serene Republic, or the Dev Council and Honk (who I think should be an ancient alchemist who has retained some of the pre-split knowledge).

>> No.31043169 [View]
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31043169

>>31042328
See, its a bit complicated.
>system thinks my post is spam
See the rentry for explanation according to my understanding.
https://rentry.org/4a4pv

>> No.29801142 [View]
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29801142

>>29789427
>>29789611
I DONT LIKE FUTA FFS
Frankly I am a bit disgusted but whatever floats your boat I guess, good for him.

Krhm

>>29780866
>someone turned my dream into a story
Anon, I kneel. This was great. Thanks for your work. However, I must ask, what exactly was in the canisters? What did it do to the soldier?

>>29785428
One of our chuubanite concepts is desire after all. Spirits of such emotions would probably find our magic interesting. It even has the passive effect of amplifying a person's desires, like greed.

>>29793734
Just tell me what your'd like me to do, and ill try to help with the crystal maths. My field of "expertise" for this is in physics but I can do some maths too.
>The 1 rotation/sec ruling actually confused me too.
I'll be honest, I dont remember why I put that in. Probably something along the lines of "attempting to limit chuubanite's usefulness as a replacement of steam engines for fast rotational movement" or something, but there are probably ways to circumvent that. I actually considered dropping rotation from the proposal entirely, as i feared that could be too exploitable.

that was a lot to catch up to. Im still kinda confused over the whole evil spirit thing, what the hell is going on over at KR?

>> No.26163733 [View]
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26163733

I made a company character template that should make the documentation of new companies, corporations, and maybe other entities or factions a lot easier.
Also included in it a kardashev-esque scale for measuring company wealth, because I love cliche fantasy power ranking systems.
https://rentry.org/CompanyCharacterTemplate

Also finally decided on the name for the company setting up shop in /risu/, and made it documentation according to the above template. Its still a bit of a WiP and I do not want to include some of the details in yet due to planning on exploring them in story form first.
https://rentry.org/House_Edelweiss

I have already updated "A visit to Sabatangan" to mention the company name.
Also, the "young mistress" / "Merchant-Princess" present in Sabatangan is indeed the head of the house. The ships currently staying at /risu/ are her private vessel the Chrysalis, and the Company ships Orchid, Snapdragon, and Green Sunrise.

I've included links to these in rentries in the nasfaqg lore rentry already.

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