[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers

Search:


View post   

>> No.33027456 [View]
File: 1.88 MB, 834x1200, 1648338579399.png [View same] [iqdb] [saucenao] [google]
33027456

I'm living in some nightmare existence, nothing is real, I'm just a plaything of an uncaring entity beyond my understanding, I'm just being told I can achieve greatness but I'll always be limited to never succeed and feel happiness

>> No.32880517 [View]
File: 1.88 MB, 834x1200, mori skull.png [View same] [iqdb] [saucenao] [google]
32880517

>>32879543
I have imagined that they would be quite diverse. I think that the biggest distinction one can make about them is whether they are individual adventurers or company-bound ones.

Individual adventurers are people from all walks of life who seek to "make it". They could be prospectors, miners, scholars, artifact hunters, even individual cartographers and explorers. Considering that /nasfaqg/'s population generally descends or has emigrated from the Holonations, some people might be more inclined to go towards their home regions. I'd think that there are three subtypes of adventurers like that: wanderlust-struck travelers, independent contractors, and aspiring traders.
The wanderlust-struck travelers could be rich or poor, adventuring for the sake of adventure. Writers, scholars, or maybe just regular people for whom their journey became their nature. They probably have some way of sustaining themselves to make the ends meet, and might partake in an occasional odd job. Likely the source of unusual professions at the taverns.
The independent contractors, in contrast, are professionals who travel because it is their job. As mentioned before, cartographers, geologists, researchers, archeologists, natural scientists. They are likely business- and profit-oriented, and are hired either for a single task or permanently. For example, if you were dealing with a jungle region and wanted to evaluate the high-value substances found in wildlife, you might consider going to the /nasfaqg/ main island to hire one or a group of botanists and zoologists. This might be attractive to K.A.G. since their adventurer teams could get expertise outside of their usual circle of knowledge.
Finally, there are the aspiring traders. In order to start trading on the NASFAQ Stock Exchange, one must gather enough money to be admitted - the so-called "starting funds". For some, it comes easier, in the form of inheriting enough (which I'd imagine is somewhat looked down upon, if you haven't worked for it), acting as an individual merchant, or taking over a business and running it successfully. However, some people would seek fortune elsewhere. They are treasure-hunters, artifact-seekers, dealmakers, sometimes with extraordinarily bright futures, and while hiring one is extremely unlikely since if they are both acting alone and trying to earn the "starting funds" for themselves they likely treasure independence more than anything. However, running into one or a team lead by one on adventures might happen. Some of them might be future plutocrats in the making. Epoch has started his career in this way, for example.

Then, you have the company-bound adventurers. They are similar to independent contractors, but they likely send entire teams on their own, so while K.A.G. could hire them they have their squads and philosophy of operations. If K.A.G. were to be interested in cooperating with one of them, me or Nasfaqronie could probably come up with an idea and MO for a custom one. Tripoint has technically two: Remgaph Legacy Mining, who do large-scale exploration and archaeological excavation and the Ka-Ti Institute which mostly supplies individual adventurers and experts or small groups of them.

Can you tell me more about K.A.G. adventurers or direct to a doc that has the information?

Navigation
View posts[+24][+48][+96]