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>> No.4872084 [View]
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4872084

>>4871865
It's basically the same system as what Mori just described, except the success symbol is hard-coded and instead difficulty means you need multiple successes. Also you don't keep all the dice you roll; you might roll 5 but only keep 2 of your choice.

Explosive success is a reroll. Opportunity is a secondary resource that can let you do cool shit. Strife makes you emo -- it usually comes alongside a good success roll, but you get enough strife and your character has to go sulk/get mad/have a schizo breakdown.

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