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/vt/ - Virtual Youtubers

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>> No.57492091 [View]
File: 1.24 MB, 800x1280, catbox_dm9m4l.png [View same] [iqdb] [saucenao] [google]
57492091

>>57485993

>>57432707
https://files.catbox.moe/dm9m4l.png
https://files.catbox.moe/trik4q.png
https://files.catbox.moe/4mo5rw.png
https://files.catbox.moe/wt8xh8.png
https://files.catbox.moe/2clsjf.png

The whole lot
https://files.catbox.moe/9qjj35.7z

>>57487563
I don't think I got a good method. It's really is just bashing 2-3 models together with different weights and then genning matrices and comparing.
I downloaded a ton of models and then for each I'd have to hll3 and NAI them and gen a sample image, I don't think this is the way honestly, way too much work for very samey results after merging with hll.
If I had to try again I'd take a few models that are popular and combine it with other popular models of different types 2.5D, pastel, toon models and see if you get something that can do good faces, lines, eyes, body, backgrounds, fully body shots, sex stuff. Then I'd apply artist LoRAs to refine the eyes, skin colour and such. Artist LoRAs are way faster to test than blindly mixing models.
I'm not sure how others do it but I felt I spent a lot of time mixing random models together, there were just too many weight combinations 0.25, 0.5, 0.75 and if you add a third model it gets overwhelming, then each of those needed to be hll and NAI and the results are 80% samey, no drastic improvements. Better to just grab a few of the various types and mix those then apply artist LoRAs.

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