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/vt/ - Virtual Youtubers

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>> No.54609442 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
54609442

>>54609003
Ame played XCOM with /hlgg/ confirmed.

>> No.53487833 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
53487833

>>53487771
the co-op /hlgg/ xcom campaign....

>> No.49617876 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
49617876

>>49617749
Two years ago, get in your time traveling machine.

>> No.46491784 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
46491784

Came up recently in conversation- while I'm not sure I'm strong enough to host it again, /hlgg/ playing XCOM together was a really fun time- and I'm glad the couple dozen anons who joined in for the wild ride.

>> No.34315141 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
34315141

>>34315071
XCOM with /hlgg/ was an objectively better experience

>> No.28414855 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
28414855

>>28414418
Hell of a campaign.

>> No.26357373 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
26357373

>>26357325

Final campaign screen.

Reminder we did this live over parsec, so about a dozen different anons controlling the same computer at the same time.

>> No.19025320 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
19025320

>>19025037
>>19025096
>>19025160


Someone asked yesterday what the holo's killcounts were during the /hlgg/ XCOM 2 campaign.
These were all taken from the barracks before the final mission. No killcount post final mission because the campaign is over.
>Ame (Ranger) Kill Count: 42 (+ ~15 kills during final mission, but unconfimed.)
>Gura (Ranger) Kill Count: 47
And here's the others
>Kiara (Grenadier) Kill Count: 22
>Ina (Grenadier) Kill Count: 29
>Mori (Sniper) Kill Count: 44

And their respective fanbases
>Teammate (Sniper): 12 kills
>Chumbud (Grenadier): 14 kills
>KFP (Specialst): 15 kills
>Takodachi (Specialist): 18 Kills
>Deadbeat (Ranger): 18 kills

>> No.18969011 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
18969011

>>18967391
>What will Ame and Gura's combined killcount be by the end of WW3?
I booted up the /hlgg/ XCOM 2 campain.
Both of these are before the final mission, obviously:
>Ame (Ranger) Kill Count: 42
>Gura (Ranger) Kill Count: 47
And here's the others
>Kiara (Grenadier) Kill Count: 22
>Ina (Grenadier) Kill Count: 29
>Mori (Sniper) Kill Count: 44

And their respective fanbases
>Teammate (Sniper): 12 kills
>Chumbud (Grenadier): 14 kills
>KFP (Specialst): 15 kills
>Takodachi (Specialist): 18 Kills
>Deadbeat (Ranger): 18 kills

So Ame and Gura's combined kill count, when it comes to a global terrorist campaign against their alien overloards, is 89

This was a fun campaign to play with /hlgg/. Glad we did it.

>> No.14319036 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
14319036

>>14318890
Campaign concluded at the end of april, so we will have a couple months.

I had that issue too when I upgraded my PC a few years ago. I had to do the thing when I disable half of my mod list, ran it. If it crashed, disabled half of that. On and on until I found the mods that weren't working.

You're using the comunity mod loader, right?
https://github.com/X2CommunityCore/xcom2-launcher
And make sure you never disable Highlander- too many mods rely on that now.

>> No.13746465 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
13746465

>>13745705

>> No.12146198 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
12146198

>>12146165
I know.
/hlgg/ manage to do it via xcom and it was fun for a couple of months.

>> No.10982980 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
10982980

>>10982816
>XCOM
Fuck yeah.
XCOM with /hlgg/ was a fun campaign. Never thought comander going full shizo and being controlled by six to eight anons would be able to make it, but so it did.

>> No.8670120 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
8670120

>>8669802
/hlgg/ struggling through an xcom campaign together for two months was absolutely fantastic.

>> No.5719965 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
5719965

>> No.4852659 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
4852659

>>4851332
Thanks for reposting this.
Here's the XCOM 2 character pool file and mod requirements for those who missed it back then:
https://pastebin.com/Wwenc6Lz

And while I'm at it, here's the EN Gen 1 character pool:
https://streamable.com/ro4n5v
https://pastebin.com/SQUHaecK

>>4851414
ty

>>4852076
I'm still around. First time seeing this update, though- about damn time!
Will update the character pool and picture with your updates, don't you worry.
Just to confirm, the new additions I see are
>Kaz/Enma
>A-chan
>Reine
>Anya
>Ollie
Correct?
Want to make sure I get all of them.

>> No.3662681 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
3662681

>>3662619
>Honestly I think we may have trained up the ENs a bit too much
Oh for sure, but that's pretty much how most XCOM campaigns end anyways, mods and increased squadsize or not.

>I am still mad that it was the ONE casualty of a campaign lasting over 4 months.
>Not counting Gary the Gatekeeper we mindcontrolled and lost on the final mission

>> No.2981365 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
2981365

Threads moving so fast no one will notice me saying that I really enjoyed playing viyda with /hlgg/, and finishing an entire campaign of XCOM with you guys yesterday was a blast.
Thanks again, and I look forward to playing another game with you guys soon.

>> No.2948905 [View]
File: 1.32 MB, 1920x3240, hlgg campaign 1 End Credits [sound=files.catbox.moe%2F44zmfx.mp3].jpg [View same] [iqdb] [saucenao] [google]
2948905

We finally finished the /hlgg/ plays XCOM 2 co-op. With an average of two sessions a week, played over three months, JTF Shiny Smily Story has finally defeated the Advent Administration, the antis of Hololive.
We never contacted the SEA region for the entire campaign.

Thanks everyone who joined at any part during this campaign. It was a lot fun playing viyda and verbally funposting about our oshis.

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