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2023-11: Warosu is now out of extended maintenance.

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>> No.47140496 [View]
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47140496

>>47139854
>>47139509
Thanks champs, I don't really know why this is so mentally exhausting. It could be that I've been trying to distinctly theme each area or maybe the just the size of it all, idk.
I'd love to know how the bigger mappers manage to get through such large mapping projects.
I guess this may be why those projects take for fucking ever too.
I've said in previous updates I'd combat test each area as I complete them but desu I will probably do it a little to make sure the WAD is completable once I've finished area 5 then call it there.

>> No.46596807 [View]
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46596807

>>46596391
Yeah now I think about it, that may be it. I was trying wood textures for the ceiling but it was too light and desaturated compared to the coloumns and walls.
When I get back to it, I'll look into either a different texture for the columns or just make an edit.
I have no fucking clue how mappers ever use these uber saturated bricks and shit.
Making the erebus map must have borderline made the designer epileptic.

>> No.4656825 [View]
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4656825

>>4656321
It sucks that Ki's defense are cheap but attacks can get through pretty often due to how small they are. I think the main arsenal that abused recall was erase decks, dam those were irritating.
Pscyho being low makes sense. Acquisition does give a lot of skills that last bit of homing they need in order to be really hard to dodge. How the hell does Psycho Spears homing work though? I still for the life of me can't figure out why it will go straight or will actually home in on people.

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