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/vt/ - Virtual Youtubers

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>> No.71413231 [View]
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71413231

>>71413169
You're being weird.

>> No.55591905 [View]
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55591905

>>55591142
I do think that the company culture being focused on the "all-in-one" packaging is important, but I will say, on an economic level, I think the most important aspect (and why aside from one or two talent friction spots, which are mostly personality-driven over all else) of why they've managed to KEEP Hololive Unity going for so long is how they generate revenue.
The fact that talent revenue is driven in a large way by merchandising is key. That's something that can de-emphasize competitive aspects of profit generation, while emphasizing the collaborative successes.
If the minimum wage and Superchat cuts are your main revenue source, you are economically incentivized to separate yourself out from others. Build your own brand, find your own success, pull people away from others and towards you.
When that is NOT the main revenue source, you have much less issue with, say, joining collab content without your own POV. Which allows you to join more collab content, and build more relationships with other girls. And the girls don't feel like its a bad thing to share their audience with you, because that isn't harming their main revenue source.
When merch is the main revenue source for a talent, they are given stronger economic incentives to build their network out to as many fans of other girls as possible (so that more of the overall company fanbase will be likely to buy your merch), and you have the opportunity to get extra merch by way of building Units, which may get their own lines if promoted well enough (See how much Umisea is generating profit for Cover to get an idea of what I mean).
Most of all, by keeping good relations with your co-workers and other talents, you grow your audience exposure, and thus potential merch buying audience. This promotes a pluralistic society within Cover's talent pool, where no one is seeking to push other people down to hold onto the economic reins of power within the company. Everyone is able to make good money, and without harming other talents to do so.
It's notable that Rushia, who notably DID end up harming other talents to try and hold on to her economic position of power, had built up a structure with her ultra-gachikoi that allowed her to rely on Superchat revenue to a degree that others did not, while promoting exclusivity in her relationship with her fans. By doing this, when she hit a Critical Juncture Point in her career, economic pressures guided her to a non-optimal decision, which was then punished by the pluralistic society she had been working in.

>> No.50425581 [View]
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50425581

>>50425526
Both!

>> No.47108952 [View]
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47108952

>>47108763
The hottest!

>> No.46673899 [View]
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46673899

>>46673811
and coomable

>> No.46157990 [View]
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46157990

>>46157920
Have this instead

>> No.39796062 [View]
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39796062

>>39796029
a sex!

>> No.34060594 [View]
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34060594

>>34060516
mugumbly

>> No.33519984 [View]
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33519984

>>33519886
The sexest!

>> No.32870920 [View]
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32870920

>>32870658
Cute and definitely not sexy Mumei

>> No.32378315 [View]
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32378315

Sex with Mumei!

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