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>> No.39272717 [View]
File: 230 KB, 612x408, 1664265626615.png [View same] [iqdb] [saucenao] [google]
39272717

>>39268768
>if something has a real world counterpart, you can just say it works like that, but when it comes to magic, the only rules that exist are the ones you make sure are maintained. maybe 3beat didn't think about the long term consequences of allowing a nation to curse or bless entire nations, maybe he didn't remember the restraints we agreed to put on ourselves previously, that's perfectly fine. it's useful to have multiple people voice their concerns to help keep everyone aware of alternative possibilities, to to refresh their memories. if he disagrees with my assessment, then he has every right to voice that disagreement, and maybe i will change my mind if i hear them, but as i see it right now, it is a wmd, and we agreed to restrict the accessibility of wmds.
>i think the fact that the mechanisms don't quite work is easier to explain, since that is fairly objective, but the balancing aspect of it seems fairly understandable, too. i don't think he would disagree with me if he thought about things from that frame of reference. plus, again, i said i wanted to help /hag/anon find something that accommodates both parties. he can have that kind of wmd, we just need to make it work according to the setting, and then make sure it isn't overpowered.
>>39258613
>>39271961

Okay, I think these posts sum up the crux of the issue.
So, to start, I agree that the curses/blessings are extremely complex spells with a lot of limitations, and I believe this was brought up, acknowledged and addressed during my conversation with /hagbro/. Once I confirmed that he could work within those limitations, I did not feel a need to drill down into the minutia of how the spells work exactly, as that would be a lot of writing for me, and I do not believe that was detail that hagbro required or was interested in. But I'm happy to explain further upon request, as in here.

So, here is how the fertility curse works, in a mathematically chuubanitic level.

First, 666 babies of the right heritage are obtained. Each of those babies has a personal concept. By using the information contained in all of their concepts, you get a pretty good idea of what the average Matiyotl personal concept is, this is your input information, and how the server "knows" its target.

This has some intrinsic limitations: people closely related to the babies will be more strongly affected. If the sample of babies gathered is focused in one region of /meat/, other regions may be almost completely unaffected. People outside of /meat/ but with /meat/ heritage may be accidentally affected.

Second, the "program". Most of the heavy lifting of the spell is done by the nationwide pentagram glyph. This would be the glyph that does the complex task of spelling out how to target a large group of people. Then, the minutia of the spell is explained through further glyphs that explain stuff like "This spell affects the psychology of individuals to disturb the menstrual cycle."

Essentially, the spell has to layers: the pentagram explains how to transmit the spell to the target, the local glyphs explain what the spell is.

Now, the spell is explained to the server, and it has the information it needs to accomplish its task. Now, the effect.

Since the curse/blessing is transmitted remotely through the Heavenly Realm, it needs some kind of conduit to affect the target. If they are in contact with /hag/ chuubanite for some reason, direct physiological effects are possible, but this is logistically unlikely for any nation besides /hag/.

Without physiological effects, the blessings are limited to affecting the mind of the target, as it is established that human minds can exchange information with the Heavenly Realm through divination and the like.

The menstrual cycle is affected by emotions. What the fertility curse does is send subliminal messages to the minds of people affected by the curse to nudge their emotion state such that their menstrual cycle is affected.

Now, the curse is explained to the server, has the information it needs, and affects people. the last point of contention is the magnitude of the curse. Does it reduce the fertility rate by 1%? 10%? 99.9999%? Obviously it should be something reasonable that both parties can agree on. The actual magnitude of the curse is somewhat arbitrary, so this can simply be selected, and other factors can fall into place to accommodate it.

Whew, does this make sense?
>>39272427
Aight, nice.

>> No.29875049 [View]
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29875049

If I manage to sneak one of the oldest yet most irrelevant thread memes by, I'll consider that a profound personal victory

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