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>> No.30381254 [View]
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30381254

>> No.29183436 [View]
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Okakoro.

>> No.8939844 [View]
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>>8938884
Ambitions... Yes, that's why I mentioned Oga's 3D Live https://youtu.be/Hw7WqfV7H0c?t=129 According to the reactions in the chat, people think it's cool, but dude... A Nintendo 64 could render a better looking scene. No shadows, no lighting, the background is obviously a picture. The opening fight is something. They tried to make the models colliding but behind the scenes everything was boxing in the air. But it's probably an unfair comparison, so I would refer it as low end.
I'm wondering what kind of software is behind it. I know that the big modern game engines could produce beautiful 3d words and support track suit data. I guess cover isn't developing anything on their own rather than just buying these technology to build their AR/VR stuff on it. Hololy (app to take pictures with some VTuber models) was built on Unity. I'm not sure how good these engines are in collision simulation between characters, but it would be cool, if they would manage a proper simulation of colliding characters so hat pats would not end up in hovering hands or creepy hand in head situations. Imagine Korone's and Okayus tails bump into each other. Hard to tell, if this feasible, because it comes with other issues like collisions in the virtual world that are not present in the real world. I guess it was Okayu who noticed on the monitor that she's not properly touching the 3D model of her partner and adjusted her movement. In conclusion this meant, that their models have the same height, but the actress' heights are different.
tl;dr of my posts: I wish Cover would have higher ambitions in their 3D shows than something like a Powerpoint Presentation with the only modern "object" being a 3d model animated by a 3d tracksuit and multiple camera angels.

okay, let's be fair: https://www.youtube.com/watch?v=nXr6_PL8Va0 Okayu already showed off some cool stuff and by just getting back to the ground of "producing" live concerts in Japanese style, I went off too far. But I won't let the idea go for music videos or so.

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