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>> No.8462031 [View]
File: 475 KB, 1516x2851, Anchors and Aspirations.png [View same] [iqdb] [saucenao] [google]
8462031

>>8250502
Sorry for the late reply on this one. Like I said for the other guy last thread you used a Mortal Remains (2e Sort of It's complicated) sheet, but statted them up in a mix of 1e and 2e rules. It's not massively a problem but does present some weirdness. So some of this you will have read.

Your Vice/Virtue are fine for both, but in 2e you don't have to stick to Christian morality. Almost anything can be a Vice or Virtue and the same thing might be a Vice on one person but a Virtue on another (see attached). So you get more room to have them be expressive and part of your characters more fully.

The concept is interesting, and I appreciate that you went and typed up a backstory for them. I think you could probably benefit from going back over your stats to have that better line up with some of your stuff there. There isn't strictly an issue with having stats the narrative doesn't justify but as it's a narrative focused game I do think it's worth considering. The major example on your sheet is you've got the Occult Skill of an expert, but the justification for 2 dots as they're just someone who's well-researched. Same deal with the Athletics, your raw skill there rivals most NHL players. So stuff like dropping a dot in Occult for a dot in Computers, as you've clearly spent a lot of time with those. Again though, isn't anything wrong with the current set up. I'd just be re-arranging things if it were my character, but it ain't. So the advice above only matters if you agree with it. Although if you did agree with it I would also be swapping around the categories a bit too. All depends on the style of game you're playing.

Your Profession is actually a very interesting thing. Professions aren't actually what you do, they're who you are. 2e is unfortunately not going to have the breadth of info on Professions that 1e had but simply put a Profession is a representation of your primary interests and who you are at the core of your being. A soldier is still a soldier even if they're not on tour, and the academic is still an academic even if they got fired for using university resources on occult mysteries. Academic, Athlete, and Occultist would all fit for this character depending on how you'd like to spin it. I'll grab the descriptions of that stuff and add them in a follow-up. Either way you still need to mark your Asset Skills, which would be Athletics and Medicine by default for an Athlete. Although you are free to change those. You have taken the 4th Speciality already. In 2e you instead gain the Professional Training Merit for free at 1 dot which is the same bar the free Specialty, and instead you get two dots of the Contacts Merit relating to that Profession.

Your Merits are mostly fine for 1e, although a little too focused on the hockey side of things given their pretty major narrative focus on the occult bits. You took Boxing and then also Body Blow but Boxing 1 IS Body Blow. So you've actually only spent 6 dots there. Iron Stomach feels like something you sort of just picked to fill up points. So maybe swap that out for something, you could probably do with Language (Russian) for 1 dot, grab another dot in boxing. Stuff like that. For 2e you'd want to redo the whole set, and I reckon you'd end up with a more fun selection there.

For 2e you should have 3 Aspirations (see attached) and 1 Touchstone at Integrity 6 (see attached).

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