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>> No.6853508 [View]
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6853508

>>6785302
Some WoD Lore from a humble /tg/ anon for those here not familiar with Hunter: The Vigil.
Feel free to copy it for the OP. Otherwise I can make it into a pastebin to include in future OPs.

>What is World of Darkness
World of Darkness is a Urban-Fantasy Horror brand and setting created by White Wolf Publishing and now owned by Paradox Interactive Yes, that Paradox. The brand is famous for such games a Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension and even some vidya such as VTM:Bloodlines.
The setting takes place in a gothic-punk interpretation of our modern times in which the supernatural is real. Ghosts, Fairies, Vampires, Werewolves, Wizards, ect... its all as real in WoD. These beings all hide from humanity under the veil of secrecy. As to why, humanity once dropped two nukes on itself in order to deal with other humans causing problems. If humanity ever found out about the existence of the supernatural, it would probably go to lengths that would make WWII look like a Sunday service. So the supernatural see fit to exists in the shadows and within the corner of your eye. Silently feeding off off an ignorant humanity.
Setting-wise just think of the movie Blade, the Underworld series or a more Grimdark version of TV shows like Supernatural or Buffy and you've got a rough idea of what to expect.

>Who are Hunters.
An easy answer is just me telling you to "go look in the mirror". Hunters are just average Joes and Janes. Folks that have had a peek behind the veil and seen the supernatural. Whether they saw a young girl get snatched by the boogieman, figured out their boss is in fact a literal blood sucking demon, or accidentally clicked on the wrong webm on a mongolian basket weaving forum. Either way the true nature of the world has been revealed to them and there is no going back. Some folks try to feign a normal life, praying that the revealed horrors never notice their newfound awareness they usually do. Some become reclusive shut-ins, praying that they'll be eaten last which they won't be. Others carve wooden stakes, meltdown silver heirlooms, and grab grandpa's double barrel shotgun.
Hunter is about those folks, sworn to banish the darkness, drive the rats from their holes, and Light Up The Night. All while trying to maintain their sanity. Let's face it, watching a vampire magically reshape your friend's skeleton as if his bones were made of play-dough while your dog's blood begins to boil out of each and every one of his orifices, is not good for ones mental health. Especially when that shit happens almost on a monthly basis. It is World of Darkness after all.

>Why is it called Hunter: The Vigil?
Because hunting is a never ending cycle. One day a human sees the supernatural and becomes a hunter. The human becomes a fire in the darkness turning the shadows back. The hunter continues to hunt, his sanity slowly grinding away at the horrors they've seen and the sins they've committed. One day they may save a young boy from becoming some bloodsuckers midnight snack. They take the boy under their wing and teach them the trade. A flame is kindled. Now two flames work keeping the darkness at bay. One day the hunter's luck runs out or his mind breaks under all the horror. The hunter dies but the boy, now a man, goes on. Carrying the flame that was given to him by the hunter. The vigil marches on and the cycle begins anew.

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