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/vt/ - Virtual Youtubers

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>> No.8706463 [View]
File: 120 KB, 1000x742, 256fes_dog.jpg [View same] [iqdb] [saucenao] [google]
8706463

>>8703371
>ps2 looking mf
Don't wanna be pedantic but that's more psx than ps2. ps2's could have upwards of 5,700 polygons, and that's including average lighting and unique textures/shaders. The polygon count is abudantly lacking if that was a ps2 inspired model, and the resolution for the textures is far lower quality than most game companies would be using.
also I'm glad there's some interest for it since I want to do something involving low poly ps1 style modelling and rigging in the future for my vtubing stuff

Try looking up #256fes on twitter and other social media. It's a challenge that encourages people to work within the old restrictions psx and n64 developers worked within, and was the industry standard for working on non-important NPCs or enemies. Sure you'll find some stuff you like.

>> No.1549507 [View]
File: 120 KB, 1000x742, Et9HyD3XUAE-R-q.jpg [View same] [iqdb] [saucenao] [google]
1549507

>>1549484
Again, my image-attaching reps...

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