[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers

Search:


View post   

>> No.68311064 [SPOILER]  [View]
File: 414 KB, 640x400, file.png [View same] [iqdb] [saucenao] [google]
68311064

Finally some real feedback to provide, I'm in HEAVEN with the state of this thread.
>>68309127
What the unnecessary oversimplification that is the OP about: "where to stream?" forgets to talk about is this: On youtube you hardcap your channel, because you start producing content that nobody really can get to, unless the algorithm decides that it's your lucky day, then no matter what you do you will not get people redirected towards your streams, and if you also produce videos then your already low viewrate and retention capacity start conflicting and deboosting what minimal amounts of leverage you can get from those highly polished content videos, thus making you live in a market of 10k+ 0views channels that don't have the possibility of growing because only one gets picked at a time, and by the time one became famous another 50 already started dedicating themselves to streaming.
On twitch, on the other side, you gain visibility by three different passive factors: Recommended channel for those who lurk lowviews, channels that X viewers also like to view, and raids/shoutout which can directly guide people into following you, aside from the more interesting and random factors like being on the front page, people using your emotes somewhere else, and you being namedropped (and consequentially shoutouted most of the time) And all of this adds for an incredible mix of growth boosting potential that youtube cannot equal on terms of CCV.
Aside from that, if you wanna edit videos you can still with just two clicks export from Twitch into Youtube and start having the content ready to manipulate, the discoverability brought to you by clips is also better than the one born from shorts, and the amount of retention so far is always better because people on Twitch understand that they are sitting down to watch a complete stream, not to pause whenever they can and leave to continue watching later (thing that VODs can do, too!)
Aside from that, the possibility of being supported is incredibly bigger, so far the only successful /here/ chuuba is pafu, who kind of "got lucky" because of contacts and has blown up on youtube, but that was after 4 months of streaming almost into the void and doing her best, as well as interacting with as many people possible and having also the female buff. Don't believe for a second that youtube is a good platform for streaming, that is only a lie told to others by the viewer hoarders, my friend.

>>68308309
>>68309038
Commonly artists of high fame have already contracts arranged for all this type of stuff, but it still is always adviced to learn how to read them, and how to properly handle those cases where you might need to change some terms with them, as well as also how to create this type of contract for the sake of creating one when faced with artsts that know jackshit about such requirements.
If not, you can always abide by the rule of "verbal"(text) agreement where, where you ask them if it's fine to use the model to do whatever you want, and as long as they say "yep" then you are fine to go.
Still, be prepared to read unholy amounts of burocratic law terms if you are going for the real all well done route.

>>68309179
the most important aspect of "fanart" is to not do any copyright infringement, nor anything that could be illegal in your country, even if it's fucking art, aside from that you can decide by yourself how people contact you, how much changes they can do their requests, the pricing and even the amount of time, as all of that is handled as a responsability to you as the artist in question to decide.

Navigation
View posts[+24][+48][+96]