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/vt/ - Virtual Youtubers

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>> No.42172874 [View]
File: 3.62 MB, 4608x3456, 20220708_215921.jpg [View same] [iqdb] [saucenao] [google]
42172874

>>42172001
I find it difficult to make really big maps due to my desire to detail an area more than the baseline texture level.
I really have no idea how people like skillsaw managed ancient aliens and similar shit, boggles the mind.
Also I generally sketch out a map physically and come up with a general theme, nothing specific it's usually just "spacemap" or in the case of my 3-map project: "prison-canyon-meat factory/temple".
picrel is my factory/temple sketch

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