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>> No.14479919 [View]
File: 334 KB, 500x500, watamelon dance.gif [View same] [iqdb] [saucenao] [google]
14479919

>> No.14434165 [View]
File: 334 KB, 500x500, watamelon dance.gif [View same] [iqdb] [saucenao] [google]
14434165

>> No.13264426 [View]
File: 334 KB, 500x500, Dance.gif [View same] [iqdb] [saucenao] [google]
13264426

>> No.13179065 [View]
File: 334 KB, 500x500, watamelon dance.gif [View same] [iqdb] [saucenao] [google]
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>> No.13165539 [View]
File: 334 KB, 500x500, watamelon dance.gif [View same] [iqdb] [saucenao] [google]
13165539

>> No.12821782 [View]
File: 334 KB, 500x500, watamelon dance.gif [View same] [iqdb] [saucenao] [google]
12821782

>> No.12782487 [View]
File: 334 KB, 500x500, Dance.gif [View same] [iqdb] [saucenao] [google]
12782487

>>12763838

>> No.3777500 [View]
File: 334 KB, 500x500, dance.gif [View same] [iqdb] [saucenao] [google]
3777500

>>3722000
Fantastic! Here's some of my probably nit picky feedback:

With the cards bobbing up and down, a few of the cards are at a height that changes whether it can be collected on the ground or if you have to jump for it. Sometimes you roll under a card just because it was slightly too high during the bobbing. I know this was in the previous version, but for some reason, I feel like rolling under cards happens a bit more often in the current version. I'm probably just going crazy.

When collecting cards, I feel like the sound cue should be immediate. The added card shrinking animation before the watermelon poof delays the sound cue by a bit.

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