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>> No.13835787 [View]
File: 182 KB, 569x573, 1340013916916.jpg [View same] [iqdb] [saucenao] [google]
13835787

>>13835239
Calls in most cases indicate weak hands, in some cases I use the info to intentionally play into them and lose less points than playing into the scary looking riichi or simply not being tenpai at the end and losing potentially 3000 points.
On the other hand they also speed up your game, so if you NEED to prevent someone from getting a win or scoring the fat hand you can already sense it's actually good to call if you can.
Every fucking thing you do in Mahjong can be situationally good or bad, most of those judgements are only possible to do 100% in hindsight, which is the main reason the fucking game stays fun forever: Even Pros can't win 100% of the time, they maybe win 30% of their rounds on average, magical sand things happen, sometimes you just luck out so hard you yakuman on everyone's faces, you never know until you actually play the wall out.

>> No.3094518 [View]
File: 182 KB, 569x573, 1340013916916.jpg [View same] [iqdb] [saucenao] [google]
3094518

>>3094381
>adeptCHADS
holy the amount of cope in this

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