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>> No.43867876 [View]
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43867876

Alright I have around 3+ years of gamedev experience from developing and publishing games on Steam, here's some tips for those getting started.

1.Start SMALL, start simple

Your first game should be very short, around 5-10 minutes long kind of short. Once you have more experience finishing games (even if they are small) you can gradually work up to making bigger titles. One of the biggest mistakes you can do when starting out is burning yourself out with a big project that's way out of your scope, trust me, I made that mistake too.

2. Don't know how to code? No problem!

There's tons of engines you can use to make games that require no code, you can make visual novels, RPG's, platformers without knowing code. Don't be ashamed of using engines such as Renpy or RPG Maker, you can make something really charming with them.

3. Art is really important

Especially for these kind of games, art will really give it charm, if you can't draw, you can probably find someone who's willing to help, after all we are talking about free fangames here. The artist's style matching the game is way more important than their technical skill as an artist, if that makes sense. Again since these are free fangames it shouldn't be hard finding an artist who's willing to help provided you're not a giant asshole and your game's scope is small.

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