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/vt/ - Virtual Youtubers

Search: Need miComet merch


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>> No.71156886 [View]

>>71094920
She talked about going out with micomet
She then tried some American sweets jelly beans and tried to describe their flavor, then she reacted to all the itai-merch that Hololive Otakus will bring to Holofest, can't describe what they make but you need to see it. Also a lot of cute cosplayers with a lot of meat in the right places.

>> No.49656316 [View]

https://www.businessinsider.jp/post-270004

>He stresses that he views going public as having reached the starting line, and they want to use the money to try to establish VTubing and their own brand as a more permanent presence in broader culture. Of their four main areas of activity (streaming, lives/concerts, merch, brand collabs/licensing), he says they're currently focusing on the latter two.

>Merch: They want to expand merch to the point that it's available to more people, more consistently, and with more variety. Current merch is mostly sold online, so for example students of middle or high school age (which he notes is a growing segment) can't purchase easily. At stores that sell anime goods there's usually not much there because most of their stuff is limited-availability, and it's common that, for many fans, at any given time there may not be any merch for sale of their oshi. They want to work toward having a consistent merch presence in physical stores, and also start offering new stuff that's not only focused on a single talent (he specifically mentions MiComet and Shiraken as examples).

>Partnerships: They want to partner with more companies and other industries to raise the profile of VTubers and get in front of the eyes of new people. He brings up The First Take as an example of a collab with a major media company (Sony), and that with more resources they will have the ability to pursue more of these. No specifics, but he mentions music labels and retail. He says it would be difficult to promote VTubing into general awareness on their own, so they need to be able to invest in licensing deals and these sorts of partnerships with other companies. He mentions that they're trying to secure partnerships with overseas companies and offer more merch overseas as well.

>HoloEarth/Metaverse: This is a medium-to-long-term project, and from his description it sounds more experimental/speculative in nature. They're aware that this is unexplored territory and they're prepared to stick it out and iterate on ideas to find something that will work. He mentions the two things they're currently trying out, which are live concerts and a sandbox-style game experience. They intend to keep working on it alongside their other activities. He says that if he had to pick examples of projects that succeeded at this kind of thing, some would be Fortnite or Roblox. Cover thinks there are other successful ways to do this out there, and it seems they want to try to be pioneers in this.

>> No.49394159 [View]

I thought Suisei benefit more from micomet because she doesn't need to stream but still keep her mindshare since Miko always shill her. Now I think it was Miko who benefit more because her merch sales increase and she gain many female fans. Her music also gain more views.

>> No.13764209 [View]

>he woke up
>>/vt/?task=search&ghost=&search_text=Need+miComet+merch

>> No.13763778 [View]

Need miComet merch. It’s gotten to the point that when I see Suisei, I immediately think of her and Miko making out and scissoring. I can’t control my love for those 2. Feels like real love. A true romantic relationship. Not like Hoshi no Kanata or PekoMiko which was company mandated.

>> No.13688452 [View]

Need miComet merch. It’s gotten to the point that when I see Suisei, I immediately think of her and Miko making out and scissoring. I can’t control my love for those 2. Feels like real love. A true romantic relationship. Not like Hoshi no Kanata or PekoMiko which was company mandated.

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