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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.6576572 [View]

>>6574162
SMLDX v1.0 was rushed. I'm not just making a small change, I'm doing it properly now. Keep in mind that I'm also releasing the code to help other people do similar things, so I need it to be as clean as possible.

And I don't have much free time in general.

30th Anniversary

>> No.6572985 [View]

>>6572556
>>6572560
>Giant sprite
>Huge
>1px taller
I'll release an update with updated sprites so you can stop bitching about it. The main issue is a bug in Mario's jumping sprite coordinates that makes it feel weird.

>> No.5751223 [View]

>>5748275
Yeah, but some sprites in SML have outlines. It's a consistency problem, and it's more jarring when you add colors.

>>5748543
Metroid II EJRTQ is a pretty good one. It was done with more limitations than needed so it can still be a bit better, but I like it a lot. I was actually working on porting the same hack that they use as a base for it. You can even find a beta of my hack if you look around.

>> No.5747878 [View]

>>5746936
>>5746939
>>5747028
Thanks a lot anon.

>>5746990
The original doesn't have any outlines so it's inconsistent and looks like shit in some backgrounds. That's why it will be an option.

>>5747038
>>5747516
I don't have a lot of free time lately, but I'm still planning to finish Kaeru no Tame ni DX. I'm not sure I'll make another color hack after that.

>> No.5746850 [View]
File: 9 KB, 408x160, mariosprites.gif [View same] [iqdb] [saucenao] [google]
5746850

Author here (not OP btw >>5745967). Thank you for your constructive criticism as usual, anon :^)

To be honest, I rushed this hack to make it to SML's 30th Anniversary and it shows. There are a couple of bugs and the biggest one affects Mario's relative position, which worsens the game's collision issues. So it's not so much my god awfully redrawn sprites (actually taken from Donkey Kong '94) but a bug. I love this game, but I guess it is so unplayable to begin with that those bugs went unnoticed.

Anyway, I'll eventually update the hack fixing everything and changing the sprites for the ones in the pic. Playing with the original graphics will be an option as well in case you don't like them.

>> No.5511386 [View]

>>5510903
Yep

>> No.4828695 [View]

>>4827338
>>4827754
>>4827841
Of course I'm still working on this, I love this game. I'll probably release it this year :)

>> No.4807789 [View]

>>4807784
I want to add an option menu to adjust the brightness, the GFX style (new/purist), revamp the ending and add new content.

>> No.4807775 [View]

>>4807763
Yeah, but I won't release a separate patch - it will be an option in v2.0.

>> No.4807758 [View]

>>4807742
It's coming along pretty well, I figured out a way to fix most of the problems I was having with it.

I livestreamed it the other day, it's on my Youtube channel if you're interested.

>> No.4807749 [View]

>>4807650
I do care about impressing the community so they try to make this kind of hacks, yes. What's your point?

>> No.4807616 [DELETED]  [View]

>>4807469
>being this ignorant
lol

>> No.4789231 [View]

>>4789178
It took me a year to write >8000 lines of ASM code and edit >100 files (~250KB of data and graphics) and you call that 'shit that changes a couple of colors', lol

I guess I'll start using tools written by someone else to change graphics and tile arrangements so I can finally make something that deserves to be applauded.

>> No.4784160 [View]

>>4783475
>>4783485
K thx, I'll stop my hacks asap.

>> No.4534248 [View]

>>4534231
The effects the game applies while rendering the screen, e.g. the moving clouds in the castle.

>> No.4533410 [View]

>>4533384
I can't say for sure, but it will take a few months. Probably summer.

>> No.4533374 [View]

>>4527194
It's as anon said, I 'just' set the CPU to use all its power and fixed what it broke.

>>4533130
Learn GB ASM and GB hardware. I'll release a how-to in a couple of months, but you need to start there.

Relevant Link: https://github.com/avivace/awesome-gbdev

>> No.4523548 [View]

>>4484713
CRC32 of the ROM is d5ec24e4. Maybe you should Google that.
>>4516472
I used the same technique as Megaman. It all depends on how many objects are drawn on the screen at once and how the games handles the sprites. SML2 is really efficient despawning objects and I took advantage of it.
>>4523119
It's fixed in v1.2.

>> No.4513714 [View]

>>4513592
I am, for some reason.

>> No.4499020 [View]

I just submitted an update for SML2DX: http://www.romhacking.net/hacks/3784/

>> No.4476032 [View]
File: 22 KB, 480x408, starrynight.gif [View same] [iqdb] [saucenao] [google]
4476032

>> No.4202713 [View]

I uploaded a comparison video for SML2's intro: https://www.youtube.com/watch?v=OQ1FFdfCm-w

>> No.4161901 [View]

>>4160851
Thanks!
Don't you like the door? I'm constantly tweaking the colors so it might change, I don't know.

Regarding the time I'm going to need I can't really say, but I'm pretty confident I'll finish it this year.

>> No.4160465 [View]

New update video https://www.youtube.com/watch?v=W1T3DwGI3HY

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