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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.2894424 [View]

http://www.moddb.com/mods/hotline-666/videos/fixed-wall-blood-splats-camera-tilt

>> No.2892918 [View]

>>2892912
>>2892915
I basically implemented a better anti-BD system in HDoom for the lulz, Mike reblogged it, and some guy threw a tumblrina fit.

http://dazombiekiller.tumblr.com/post/136313143904/valikdu-hdoomguy-valikdu-hdoomguy

>> No.2880571 [View]

>>2880568
Throughout the blog, I don't think there's much in the files for the current public release.

http://hdoomguy.tumblr.com/tagged/official-art

>> No.2880559 [View]

>>2880554
http://dazombiekiller.tumblr.com/post/136098595168/fancy-fades-and-transitions-are-now-a-thing

Doesn't show any H-CG, but here

>> No.2880369 [View]

>>2880368
Of HDoom? Not yet

>> No.2880362 [View]

>>2880350
Preanimated. It's just a cropped version of that "AAAAAAAA" gif.

And yeah, it's rarely used, and was recently reset, but I have a blog.

>> No.2880319 [View]

http://dazombiekiller.tumblr.com/post/136112884716/anti-brutal-technology-mark-ii

NSFW because titlepic, but full of keks

>> No.2874219 [View]

>>2874209
Magic :^) (http://i.imgur.com/WKwHIsR.png))

>> No.2874193 [View]

https://www.youtube.com/watch?v=7CD_cjlIXKI

>> No.2785528 [View]

>>2785513
It has "test" in the filename so I'd assume it's unfinished

>> No.2781614 [View]

>>2781609
Well if a video is going to be in the OP I'd rather it be this newer one: https://www.youtube.com/watch?v=KJhPWw5dDXY

>> No.2781584 [View]

>>2781576
The map has been modified (all floors lowered to 0, all ceilings raised to 400), and every wall has the same texture. It's a lazily done test map, so yeah it looks pretty weird :p

>> No.2781131 [View]

https://www.youtube.com/watch?v=7ID6VuCnlxQ

>> No.2695774 [View]

>>2695772
Since it currently has LuaJIT's FFI module enabled, you can use C data types (such as uint8, double, etc) which is useful for optimization.

In addition to that, with some systems that I'll be putting in place, you'll be able to create and modify actor types on the fly.

If you run the engine in "insecure" mode then you can load dll files and gain filesystem access as well, which opens up even more possibilities (although it should be obvious why these features are locked away by default).

There's a bunch of other stuff I'm forgetting, but you get the idea.

>> No.2695698 [View]
File: 118 KB, 771x358, ys6ey6K.png [View same] [iqdb] [saucenao] [google]
2695698

Got delays working, I'm surprised at how well this is coming along.

>> No.2677787 [View]

>>2677024
>both are shit though
Uhh, no, the EDuke32 one (called BloodCM) is extremely accurate to the original game. The only inaccuracy I've noticed is that doors and elevators don't move with acceleration, and the developer is aware of that.

http://m210.duke4.net/index.php/files/viewdownload/3-eduke32/38-blood-crossmatching

>> No.2617871 [View]

Reposting from last thread

https://drive.google.com/file/d/0B3wV4QA6-qA2ZTJPRndDOGRKYTg/view?usp=sharing

Zandronum 4.0 alpha, compiled it myself moments ago. Up to date with the current GZDoom development builds, however, do note that it may not be stable. Quoting Torr:

"Took me a bit and the current state is likely still very unstable, but I merged Zandronum with GZDoom's head."

>> No.2617839 [View]

>>2617836
Sure, hit me up with a PM on ZDoom or something, I'll respond in a little bit since I gotta go afk

>> No.2617834 [View]

>>2617832
The zandronum-zdoom-sync repository will be anyway (which is what the build I posted above is compiled from)

https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync

>> No.2617813 [View]

https://drive.google.com/file/d/0B3wV4QA6-qA2ZTJPRndDOGRKYTg/view?usp=sharing

Zandronum 4.0 alpha, compiled it myself moments ago. Up to date with the current GZDoom development builds, however, do note that it may not be stable. Quoting Torr:

"Took me a bit and the current state is likely still very unstable, but I merged Zandronum with GZDoom's head."

>> No.2561503 [View]

>>2561497
Nothing that could be considered on-topic for this thread :p

>> No.2561492 [View]

>>2561485
Next project? No idea honestly, I've been working on some non-Doom stuff lately

>> No.2561414 [View]

I gave in, and I'm not sorry for it

https://www.youtube.com/watch?v=af5UUpqzO9A

>> No.2547004 [View]

>>2546947
It had an incomplete source code in a passworded zip file with it.

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