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/vr/ - Retro Games

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>> No.4067136 [View]

>in Teleroboxer, there's literally a point where you get tittyboxed

Fucking Sakamoto.

>> No.3929568 [View]

>>3927087
>HG101

Sketch is fucking nuts, but I wouldn't call him a numale. He wouldn't have "unleashed Gamergate" on Agnes Kaku, if he was.

Seriously, he asked Gamergate for help.

>> No.3904802 [View]

>>3904784
Don't forget Okamoto's involvement with Onimusha, AND JUN TAKEUCHI'S.

And if we're being fucking anal about it, Mikami worked on the original game.

>> No.3516491 [View]

Wrestling with Pixels is never coming out, is it? Or Volume 3 of The Untold History of Japanese Game Developers.

Unseen64's book FINALLY came out, but that's not entire retro is it?

>> No.3325449 [View]

>>3319692
Inafune NEVER directed a single game in his entire life. X also was never his idea for the main character, but the character he designed to later be Zero. Hayato Kaji, who did the art for Mega Man VII not too long after designed X as Inafune did not want to.

Infact, Inafune seldom designed after Mega Man 2 and 3. Or fuck, even did art.

>> No.3323542 [View]

>>3323540
And I will never get over KFS2 not getting an American release.

>> No.3323535 [View]

>>3323526
It doesn't help that Bernie Stolar was also a big NO 2D IN OUR AMERICAS. Which he did at Sony too.

>> No.3314639 [View]

Spelunker.

Actually, would that be bakage or kusoge? I mean, it had a gigantic fanbase in Japan and it's not broken, but it's pretty fucking janky.

>> No.3250971 [View]

>>3249393
Twin Perfect is full of jackasses who INSIST they are the definitive source for Silent Hill. And then tell everyone who disagrees or goes by what Jeremy or even Owaku said are idiots who don't know any better.

>> No.3250964 [View]

>>3250961
Yes, and Inafune worked on the first game.

And having Samanosuke be Takeshi Kanashiro was indeed Inafune's idea.

>> No.3250940 [View]

>>3250887
Onimusha is a good series, but I feel as if Inafune was both a key component and detriment to it's success. The whole idea of having real actors as the characters is great...however it made the games incredibly expensive. What if the games weren't successes?

>> No.3250873 [View]

>>3250854
Like RE2? Which also had Okamoto as a producer from Flagship?

Oh, like Onimusha! Which was also an Okamoto game, from Flagship. And Mikami had only an advisory role as it was originally a Resident Evil game.

Don't you dare fucking say RE4.

>> No.3250850 [View]

>>3250724
As a producer, he's a VERY mixed bag. He's produced more mediocre games than downright good games.

Want good producers from Capcom? Look at Fujiwara or Mikami. Okamoto even. You could probably argue that Mikami is a better producer than director, but that's all on preference.

>> No.3250710 [View]

>>3250652
Go Nagai has made plenty of his own shit though. And good shit too.

Inafune has Pizza Fire.

>> No.3250621 [View]

>>3250610
That's rather ignorant. Inafune didn't infact get any sense of power with the series until Mega Man X4, after Tokuro Fujiwara's depature from Capcom. Inafune did not direct a single game in the series. Do you know who directed Mega Man 8? Hayato Kaji, who was the artist for Mega Man VII and the man who designed Mega Man X, as Inafune refused to.

As early as X5, Inafune has said himself, he was not involved with the games very much. Of course, he was working on the Zero and EXE games at the time, but did he direct either? No. The director of the first Zero game was infact the director of the Legends games.

>> No.3250581 [View]

>>3250561
If I can find them.

>> No.3250558 [View]

>>3250548
It does. I actually forgot about that until Legacy Collection came out. There's two sets of art for the Robot Masters and they're both quite different in quality.

As for Takeru failing, it was probably Yotsui's fault, but luckily he wasn't deterred and made some AMAZING games at Mitchell. Which reminds me...I know Pang Adventures just came out and is the first game to be licensed under Mitchell since AGES, is it any good?

>> No.3250543 [View]

>>3250512
People forget that Mega Man 1 has TWO sets of character art.

Cocoron was developed by Takeru, so I can assume it was Kitamura who did the art.

Really, I'd love to know why he didn't move to Mitchell with everyone else at Takeru.

>> No.3250472 [View]

>>3250426
Kitamura designed Roll and some Robot Masters too.

Rush was his idea as well.

>> No.3210469 [View]

>>3210463
Wasn't MNSG the only 3D Goemon developed by the original team in Osaka?

>> No.3172430 [View]

>>3172406
It's actually the boss from the Master System(?) version, but M2 redrew him and added him to the final level. You can fight him by either 1CC the title or just not getting hit at all during the final stage.

>that hidden Fantasy Zone MS port in the 3D Classics Collection

>> No.3081687 [View]

You ever gonna say what the fuckin' G stands for?

>> No.2894425 [View]

It's shitty because these controllers are made to look like the authentic controllers, yet they're anything but.

>Hey buddy, you need to buy some N64 pads easily? HERE ARE OUR SHITTY ONES THAT USE THE SAME MOLD AND THAT'S IT.

My friend has one of the N64 pads and it just feels off. I'd rather use an old 3rd Party N64 pad.

>> No.2853334 [View]

>>2852729
It still blows my mind that the 3DO had such a large catalog of Japanese games. I would have liked to see the M2 come out properly. I need to write an article about it for a website too, always fun.

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