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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.9582236 [View]
File: 294 KB, 1158x703, SCR111.png [View same] [iqdb] [saucenao] [google]
9582236

>unironically even building coasters

>> No.5622685 [View]
File: 185 KB, 748x417, SCR139.png [View same] [iqdb] [saucenao] [google]
5622685

>>5622389
>4 spiral slides
Someone call me out if I'm wrong but building several identical rides tanks park value and decreases the popularity of the individual rides.

I just built a junior coaster.

>> No.5620490 [View]
File: 382 KB, 1035x579, SCR138.png [View same] [iqdb] [saucenao] [google]
5620490

>>5620485
>tfw I forgot my image

>> No.5620485 [View]

>>5619515
I will post the full coaster when I'm done decorating the surroundings.

>>5620469
>my collection
Please post some of your favourites.

>> No.5619420 [View]

>>5619362
Yeah, because of how small most flat rides are in RCT you have to limit yourself when building buildings or they will dwarf the rides. On the other hand you can't build them to small, Most in game shops are ridiculously small, there's no room for any kind of kitchen in any of the food stalls.

>> No.5619334 [View]
File: 379 KB, 854x568, SCR137.png [View same] [iqdb] [saucenao] [google]
5619334

My current project is getting close to completion. Here's a small square with a loose Egyptian/Arabian theme.

>> No.5602221 [View]
File: 207 KB, 1080x1350, Copperhead Strike.jpg [View same] [iqdb] [saucenao] [google]
5602221

>>5602203
I posted the screen on NED and one of the people who built the model actually commented on the post.
>I helped build that model. The idea behind those supports is they'd be a little more regular and fan out from a shared footer. Some aesthetics as well as practicality. One of the big reasons the lift was done that way was to clear existing structure.

>> No.5600360 [View]
File: 102 KB, 750x499, GCI concept.jpg [View same] [iqdb] [saucenao] [google]
5600360

>>5599752
There's load of objects that can be used as planters if you're brave enough, and planters really make paths look better.

>>5600358
Image related.

>> No.5600358 [View]
File: 1.39 MB, 1450x764, SCR136.png [View same] [iqdb] [saucenao] [google]
5600358

I also built a coaster based on a recent concept by CGI.

>> No.5599612 [View]
File: 521 KB, 1025x872, SCR134.png [View same] [iqdb] [saucenao] [google]
5599612

I recently participated in a NED contest with this micro park and got absolutely BTFO. Fucken nerds.

>> No.5599604 [View]
File: 681 KB, 1202x968, Atari Coaster.png [View same] [iqdb] [saucenao] [google]
5599604

>>5594824
To be fair, Atari improved their coaster building skills for the RollerCoaster Tycoon Adventures marketing.

>>5597150
Honestly, the problem was lack of new content and active collabs. Retarded bump limits is not really a problem, you can just start a new thread once the current one is on auto sage, regardless of the reason.

>> No.5467772 [View]
File: 3.37 MB, 3627x1923, Fun Valley.jpg [View same] [iqdb] [saucenao] [google]
5467772

>decide to participate in a contest over at NED since the thread is dead
>everyone predict that I will come dead last out of 60 or so participants
Wew

>> No.5465635 [View]
File: 574 KB, 758x505, SCR28.png [View same] [iqdb] [saucenao] [google]
5465635

>>5457602
They died. Not enough new content and almost no discussion.

By the way, in 4 days (the 31st) the RCT franchise celebrate 20 years since the release of the first game. Hurray!

>> No.5306278 [View]
File: 65 KB, 351x242, Flat.png [View same] [iqdb] [saucenao] [google]
5306278

>>5302089
Seconding this, it would make for some neat custom flat rides if it were possible.

>> No.5304331 [View]
File: 1.38 MB, 1891x888, SCR132.png [View same] [iqdb] [saucenao] [google]
5304331

The design is starting to come together. It looks like a fucking mess in this half finished state though, hopefully it will look better when some more buildings are finished.

>> No.5302639 [View]
File: 1.00 MB, 1513x966, SCR133.png [View same] [iqdb] [saucenao] [google]
5302639

>>5302273
The mine train is tame by design, the final design will probably be smaller. I'm quite happy with the current log flume. But I should probably break up the path a little. And I think I need to get more colour in there somehow.

>> No.5302168 [View]
File: 1.06 MB, 1827x1079, SCR133.png [View same] [iqdb] [saucenao] [google]
5302168

>try to build a minetrain/log flume design
>every iteration turn out worse than the last
fugg

>> No.5299130 [View]

>>5295539
>>5295564
Saw this on NED earlier, looking damn good although the woody might be a little too big for my taste. Love all the diagonal stuff and the path covers.

>> No.5170325 [View]
File: 271 KB, 1000x665, Condor.jpg [View same] [iqdb] [saucenao] [google]
5170325

Speaking of SLCs and TOGO standups, what's your worst coaster experience? Mine is image related, an absolutely unforgettable experience. However I do not even remember the inversions because I was so busy not getting hurt. In spite of my efforts the fucking thing smashed one of my earrings so badly that it started bleeding.

>>5170315
There was a swinging looping coaster?

>> No.5136802 [View]
File: 222 KB, 1914x1110, SCR130.png [View same] [iqdb] [saucenao] [google]
5136802

LFG
http://www.mediafire.com/file/p8lbmew9h7hv9ba/Collaboration_Revival.sv6/file

Also I posted my slot on NED but unfortunately they noticed that my square is really only 75% asphalt and a coaster.

>>5135256
4chan is more important than real life yo

>> No.5134624 [View]
File: 917 KB, 786x593, T-Rex lol.png [View same] [iqdb] [saucenao] [google]
5134624

>>5106050
>>5106176
>>5107157
>>5107657
DING DING DING, TIME TO GET TO WORK
See >>5130229

>> No.5130229 [View]
File: 821 KB, 2426x1342, SCR129.png [View same] [iqdb] [saucenao] [google]
5130229

Shit's done. Whoever goes next should probably announce it in the thread so that 3 people don't start at the same time.

http://www.mediafire.com/file/p8lbmew9h7hv9ba/Collaboration_Revival.sv6/file

>> No.5130142 [View]
File: 13 KB, 316x163, SCR128.png [View same] [iqdb] [saucenao] [google]
5130142

>>5130060
I added some custom scenery. Tires, the black lamps and doors.

I'm just about done, currently making sure that everything have a fitting name and will keep working after I send the file away.
>shitty throughput and long ass queue time
Anyway, the coaster turned out quite realistic.

>> No.5128549 [View]
File: 1.30 MB, 1416x977, SCR128.png [View same] [iqdb] [saucenao] [google]
5128549

>>5128542
Fugg, forgot image.

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