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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.2358754 [View]

>>2358750

Sure but I remember expansion packs as huge boxes you'd get for games like Age of Empires or Warcraft.

When I think of DLC, images of 15 dollar map packs which were such imported from the previous game which no effort whatsoever.

>> No.2358748 [View]

>>2358742

I wouldn't make DLC. I would make expansion packs, and they'd be named as such. None of this DLC and "Season Pass" bullshit.

If it's successful, people like it and want more, then sure I'd expand the game. Or make a sequel.

I was mostly referring to release day DLC and stupid crap like horse armour.

>> No.2358731 [View]

>>2358726

>
A forum for game developers or where people are actively playing modern indie games? Even a retro forum where modern indie games with retro aesthetic are accepted as part of the discussion? (There are plenty!)

Can't find any good ones, a lot of the forums I found were 11 year olds or people who don't even know how to find the most basic of features that are even in the manual.

>Better still is to find humans local to you who will play your prototypes so you can study them.

This would be great, except that I live on a mountain and don't have a car. And my nearest friend is in Netherlands (I'm not even in that country).

>> No.2358705 [View]

>>2358498

Define sluggish, like the player is too slow or the animation is too slow/fast for the movement speed or something?

>>2358502
>>2358571

So should I include lore in the manual?

>> No.2355206 [View]

>>2355072

>Think of something like Jason Roher's games

I looked him up, his stuff is bullshit:
Minecraft v1.8 with the seed "Chain World", only one person plays it at a time in the entire world, and the first person to get it other than him sells it for 3.5K on ebay. It is then never played again.
Goddamn, at least release the source so groups of friends can play it.

Or his epic "I buried a titanium board game in the Nevada desert, here's a list of 1 million co-ordinates. Go find it."

Anyway, I'll probably end up taking Metroid/SMB's route of having no text or anything, just the game and what you can extrapolate from it.

>>2355076

Sometimes it can get tedious. FFXIII being a perfect example of complete and utter bullshit. The game comes with a god-damn encyclopaedia because it's so incomprehensible.

>>2355094

You get a book with every game.
It's called the manual.

>>2354998

I just want to make an enjoyable game, I have no intention of creating something that's crap to play or not enjoyable. What better place to ask than a retro forum?

If I wanted to promote it I'd use that reddit link everyone keeps posting.

>>2354943
>>2355000

>Nice trips and dubs, checked

I post on facebook, can't be bothered with reddit, unless it has a huge following in that thread?

>> No.2354957 [View]

>>2354954

I don't use reddit.

>> No.2354950 [DELETED]  [View]

>>2354943

Go to

ht
tps:/
/www
.facebook
.co
m/c.NITL

I post my progress there, just made it a couple days ago. 4chan won't let me post the entire link.

>> No.2354924 [View]

>>2354909

Good list.

What if I made all or some of the more powerful abilities a secret?

>> No.2354898 [View]

>>2354893

>But seriously now. It's so corny and silly that you HAVE to make it non-serious

That's the idea, it's supposed to be a parody of Mario and taking shots at Nintendo for not releasing more Metroid games.

>Its not a crime to start and end small when you're uncertain in your dedication.

I'm certain in dedication, the game's nearly done in terms of programming. I just don't want to bloat the game or make it so big that I spent 10 decades in production without releasing and earning anything.

>> No.2354885 [View]

>>2354860
>>2354863
>>2354882

Good game stopped getting released in 2009.
That's why I always refer to gaming pre-09 and post-09. Same thing with movies in general.

I miss Jak and Daxter, one of my favourite games.

>> No.2354875 [DELETED]  [View]
File: 2 KB, 340x24, link - Copy.png [View same] [iqdb] [saucenao] [google]
2354875

>>2354868

My idea for a story was something like this:

>Your girlfriend is kidnapped
>You fight your way around
>Each boss tells you "Your girlfriend is in another space station"
>Find the final boss, kill him normal attacks or a latch
>Final boss gets stucked out into space
>So do you if you don't have the gravity suit
>Find gf
>Turns out you were fighting the government or some equally large organization
>Sequel revolves around a blonde bounty hunter tracking you or something (Also might be co-op


Basically this game is a stepping stone for something better and better.

The thing with this game is that I want it small enough for me to finish, it's easy for me to get ahead of myself and then I'm lost in the scope and it's never released.

>> No.2354847 [View]

>>2354842

Throwing your opponents and physics related effects, wouldn't that be telekenisis/magic.

Using the environment is using the environment doesn't mean it's a weapon.

Killing by proxy would technically be a debuff or status effect, since it's confusing the enemy, not turning them into a weapon.

Anyway, good points though.

What would you suggest for a 2D Metroidvania / Action-Platformer similar to Metriod?

>> No.2354836 [View]

>>2354824

What would you think about a game without a story? Just pure gameplay, tight and responsive controls, bug free. But no story.

>> No.2354821 [View]

>>2354792

>Guacamelee is a good example

It is. Any idea how to do the platforming in the game? Usually they're just there to show what the abilities can do and such, should there be some pure platforming sections like a maze?

>Most players can't find someone to help them in this case, and even if they do, the second player is unlikely to be of much help, since he probably didn't play this game before.

What about if the second character mirrored your actions to help defeat the boss?

>> No.2354817 [View]

>>2354498

Don't know how I didn't see this before.

Enemies definitely won't be hitscan.

What kind of weapons do you suggest?
Projectiles flying forward is kind of the only type of weapon there is, aside from AOE devices.

HP regen won't be in the game.

You mean like weapons having levels? Definitely won't be in the game.

Jumping sections? Surely you mean platforming.

How would you describe actual bosses?

>>2354792

>> No.2354712 [View]

>>2354707

I have the title screen and main menu with options and a "Select Save" menu.

Is that too much?

>> No.2354648 [View]

>>2354642

That's what I got so far.

Since the story revolves around saving a character at the end. What would you think about that character being able to be played by a second player for the final boss?

>> No.2354573 [DELETED]  [View]

>>2354553

Nope, just some doing some R&D for my game.

I know that in Guacamelee there are character skins and 2 playable characters. So I'm wondering if someone would possibly want multiple characters in a Metroidvania.

>> No.2354548 [View]

>>2354539

Punish in what way?
Anything that applies to Metroidvanias?

>> No.2354529 [View]

>>2354520

Does extra characters apply to Metroidvanias?

Nothing will be DLC as I don't plan to make any, DLC is just evil. Especially pre-release DLC.

As for everything being available in the game, if you have the skill to find them it'll be available.

>> No.2354502 [View]

>>2354471

I see what you mean now, that does look very, very clear.

>later games seem more graphically cluttered and less consistent

The worst I saw was probably in the PS3/Xbox360/PC version of the newest Turok, where all the dinosaurs and such was detailed, then you had the floor and grass which looked like the original N64 Turok.

Will keep this in mind, but my current project is 2D. Very interesting stuff though, would love to hear more about this or anything similar.

>> No.2354432 [View]
File: 2 KB, 362x24, link.png [View same] [iqdb] [saucenao] [google]
2354432

>>2353691

Not sure what you mean.

>>2353801

That's a given, there'll be no connecting to the internet whatsoever in my game so you can install and play it completely offline.

>>2353825

Haven't played Bloodborne, but I guess that means "No pointless bullshit".

>>2353827

Unlockables like in-game abilities or that achievement crap? Or do you mean actual unlockables like hidden characters and such.

Hmm, might do cheatcodes, but I find that in every game I find a cheatcode in I keep cheating and eventually the game gets boring.

Local multiplayer, that's a must. But might not make it into this game, probably the sequel.

Game manuals, hmm.

Yeah I hate forced tutorials as well.
It was just pure stupidity that there was a tutorial section in Metroid Other M.

Like the page peps, there's updates daily.

>> No.2353135 [View]

>>2353128

I'm making one and I'd like some feedback, if you're interested.

See: >>2353103

>> No.2353134 [View]

>>2353131

>good AAA game

Good luck finding one.

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