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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.2387940 [View]

>>2387908
Honestly just put whatever scenery you'd like. We can make due with what you give us, as long as there's variety.

Also I've never done a collab before, it sounds like fun.

>> No.2384171 [View]

>>2384152
>>2384157
Floating pyramids and flame pipes.

>> No.2383938 [View]
File: 3.05 MB, 2539x932, Agent_Orange.png [View same] [iqdb] [saucenao] [google]
2383938

>>2383906
Here you go, sir.

I'm really proud of this station building.

>> No.2383879 [View]
File: 571 KB, 1274x932, the park that I have no name for yet.png [View same] [iqdb] [saucenao] [google]
2383879

Hello. It's been a while since I browsed this thread. About 6 months. I got hit with burnout HARD for this game, and just now decided I want to try and pick it back up again, mainly working on >pic related.

Anyway, a while ago I saw a couple of you wanted me to post a save file of this park when I was done, but seeing how long it'll take for me to do that, I figured I may as well post what I have now. There's still a lot to look at.

https://www.mediafire.com/?bx9rcnp5t8b3o79

I do plan posting more progress again.

>> No.2170585 [View]

>>2170558
Hey, I remember you.

To be honest, the coaster you have there looks fine.
Personally, I would have started off with maybe a Kiddie Coaster or something right there, having it centered with the monorail station.
I would also put gardens in the middle of that large path on both sides of the coaster, but that's just me.

>> No.2141683 [View]

>>2136121
The first part of that ride is badass as fuck.

>> No.2102336 [View]

>>2102262
It doesn't break down THAT much. Just a lot compared to the other coasters in the park.

>> No.2102248 [View]

>>2102242
It's a trainer thing, it's not part of the game.
Be warned, use block brakes, because this type of coaster breaks down A LOT.

>> No.2102045 [View]
File: 101 KB, 719x531, this game makes me lel.png [View same] [iqdb] [saucenao] [google]
2102045

>>2102021
Holy shit, get this.
I was testing the coaster for a while to see if I can get that rollback scenario to happen, and the coaster broke down with a Safety Cut-Out, which is the thing I wanted to happen.
The train along the launch lift hill didn't keep going after the breakdown, no, it just instantly went from 100 mph to 0, and was just stuck there. The Mechanic fixed it and the train started accelerating again like it were at the start of the launch and it did roll back, but the lift hill kept pushing it back up the hill. So unless there's a breakdown status that completely disables any effect the list hill has on the train, rolling back into the station won't be an issue.

>> No.2102021 [View]

>>2101994
Actually yes, believe it or not. So do Block Brakes.
But as soon as the rolled-back train touches the block brakes that are holding another train, the rolled-back train just gets nudged forward at like 2 mph, after going though like 7 4mph brakes.
It's not a very clean system, but I'd rather this than kill 100 people because the trains FUCKING EXPLODE when they come in contact with each other.

>> No.2101985 [View]

>>2101914
>>2101764
What's the big deal here? I thought up of a system that will prevent the trains from crashing.
Of course, they won't be able to complete the circuit after a rollback, but at the very least they won't crash. Just close/open the ride again to reset it.

>> No.2101887 [View]
File: 541 KB, 1274x960, SCR0053.png [View same] [iqdb] [saucenao] [google]
2101887

>>2101764
It works.
It breaks down a lot, but it works.

>> No.2101707 [View]
File: 480 KB, 1274x960, SCR0051.png [View same] [iqdb] [saucenao] [google]
2101707

>>2100984
I posted this coaster a while ago, but now I've just gotten back into working on this park again. Got around to finishing the building last night.

>> No.2100823 [View]
File: 372 KB, 834x702, SCR0050.png [View same] [iqdb] [saucenao] [google]
2100823

It's been a while since I made another thing.

>> No.2098949 [View]

>>2098947
Well that's handy.

>> No.2098938 [View]

>>2090859
>>2090876
What is this "export custom scenery" think you speak of? Is it an 8cars thing? Need to make sure you guys I can use the custom scenery.

>> No.2098753 [View]
File: 65 KB, 1274x960, literally hell.png [View same] [iqdb] [saucenao] [google]
2098753

I made a hell.

>> No.2094952 [View]

What about for the Gluttony coaster, what if it was Nausiating, but also hard to look at? Like, not because it's bright or anything, but because some of the elements of the ride look painful or stupid? Like not banking some turns, not having smooth drops, stuff like that?
Or should I stick to the more obvious one and surround the coaster in food?

>> No.2094945 [View]

>>2094931
>>2094938
I want to retain at least a little bit of subtly and try not to go for something too obvious if I can help it (Greed is the exception)
A high Nausea rating is actually a very good idea, though.

>> No.2094930 [View]

>>2094924
You're right on Wrath, but it's not going to be way too intense, just try to get it a little above 10 and that's it.
Greed will be just very expensive to get on, but not be a Goyim Machine (Though, that'd be funny as fuck)
Pride will be a coaster with a high max build height and make the first drop very big compared to the rest of the coasters.
Sloth will be a relatively slow Kiddie coaster.
Envy will be a small wooden coaster, smaller than the other steel coasters

Gluttony and Lust have yet to be determined

>> No.2094923 [View]

>>2094874
This is... actually a really good idea.


Also, I forgot Gluttony too, because I'm stupid and can't count to 7. And, surprisingly, is hard to think up an idea for it, too.
I was thinking of just having a really long coaster all condensed into a small area. that's really all I can think of.

>> No.2094813 [View]
File: 18 KB, 211x290, 1329083418646.jpg [View same] [iqdb] [saucenao] [google]
2094813

>>2094787
Now you're not even trying

>> No.2094784 [View]

>>2094689
No, that's too subtle.

>> No.2094587 [View]

So I had an idea for a park, but I'm stuck on a small detail.

I've been playing a shitton of Binding of Isaac recently and I thought it'd be cool to have a "hell"-themed park.
My idea included to have coasters named after the 7 deadly sins, and make the coasters all have traits to fit the sin they are, but I just can't think of anything for Lust.
Anyone have any ideas?

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