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/vr/ - Retro Games

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>> No.3278325 [View]
File: 4 KB, 443x376, 1388445172355.png [View same] [iqdb] [saucenao] [google]
3278325

>>3278284
Rad as fuck, that little park area and the paved bits are pretty comfy.

I failed this when i played it

>> No.3168197 [View]
File: 253 KB, 1280x1024, Reef-2.png [View same] [iqdb] [saucenao] [google]
3168197

>>3167804
Basically its just quarter plants and there are a couple custom rock objects. It would probably look a little better with some height variation but the objects behave strangely after a certain depth.

>>3167812
This object set looks pretty good, i don't think I've seen that one before

>>3167947
The drop on this feels a little awkward, like you'd expect it to be steeper

>> No.3166354 [View]
File: 544 KB, 1280x1024, Reef.png [View same] [iqdb] [saucenao] [google]
3166354

>>3163389
How are you going to manage the reef?
It shouldn't be too time consuming if you just use the random place in openrct and just dump a bunch of quarter tile stuff. Then go back and clean up the edges with the scenery remove brush. Of course it depends on how intricate and complex you want to go.

I gave it a shot based off what i remember from that earlier post

>> No.3120015 [View]
File: 659 KB, 1920x1016, Accidental-Sandbox-1.png [View same] [iqdb] [saucenao] [google]
3120015

Here is another sort of complete bit; if in doubt spam trees everywhere

>> No.3120006 [View]
File: 549 KB, 1920x1019, Accidental-Sandbox-2.png [View same] [iqdb] [saucenao] [google]
3120006

Originally this was just a huge sandbox i tested coaster ideas in, but now its turning into a park i guess. Too bad the layout of the park is atrocious because i originally just dumped coasters everywhere.

>>3119856
I remember someone contacting his agent (or something) and they replied he didn't appreciate people modding the game because he thought it would make the game unstable. Not sure if they were talking about openrct or 8cars though.

>> No.3093198 [View]
File: 72 KB, 378x363, 1341428987091.jpg [View same] [iqdb] [saucenao] [google]
3093198

>>3093041
>>3093045
This is shaping up to be pretty great, i wouldn't use the red sand either.

>> No.3086160 [View]
File: 250 KB, 1280x929, Rampaging-River.png [View same] [iqdb] [saucenao] [google]
3086160

Well here you guys go
There is no custom shit this time, totally basic. I figure if people want to go all out that can just move whatever objects in the scenario they want.
http://www.mediafire.com/download/w93r1bpl12o0xzh/Rampaging_River.SC6

>>3086109
This would be ideal but i'm not sure how it works, or if they just walk away if it isn't connected.

>> No.3086075 [View]
File: 252 KB, 1280x954, River-sandbox.png [View same] [iqdb] [saucenao] [google]
3086075

Alright so i'm basically done with this but the big question is:

One, two or three park entrances? I figure with two different entrances people are less likely to get stuck and "i can't find the exit" but you're also required to connect them together, which means early game your peeps will be spending forever walking to anything.

>> No.3082561 [View]

>>3082526
NED guys use an invisible blocker object i think, its just a full tile but invisible iirc.

alternatively if you lower the ground and place a full tile piece like a roof, then zero clearance raise the ground back to original height, will work but its not that attractive having underground roofs everywhere.

>> No.3070814 [View]
File: 57 KB, 632x811, Excitement.png [View same] [iqdb] [saucenao] [google]
3070814

>>3070789
Some guy tried to make a coaster generator awhile back and did a talk about it. He had deconstructed most of ride excitement. Here are a couple of slides from it. I can't remember if there was more but this is what i have saved.

>> No.3070729 [View]
File: 864 KB, 1280x1024, Mine-Machine.png [View same] [iqdb] [saucenao] [google]
3070729

Alright, i finished my map, i think. Something always goes wrong with this.

Pretty simple objective, 2200 peeps by year 3 but you have modest cash and a big coaster.

http://www.mediafire.com/download/215620s66w3u72b/Monumental+Mine+v1.zip

>> No.2682324 [View]

>>2682257
Its just a nice layout. The launch into the hill turn and dive is a pretty cool element. The rest of the coaster has a few elements that play off each other, it's a neat composition.

>> No.2667424 [View]
File: 67 KB, 1010x568, SNAKE.png [View same] [iqdb] [saucenao] [google]
2667424

>>2667421
Its pretty entertaining / stupid

>> No.2640287 [View]
File: 640 KB, 3080x1190, SCR284.png [View same] [iqdb] [saucenao] [google]
2640287

Coaster comp double team

>> No.2639019 [View]
File: 16 KB, 1654x385, Airtime.png [View same] [iqdb] [saucenao] [google]
2639019

I retested airtime since i thought i fucked it up last time

>> No.2636631 [View]

>>2636615
>>2636624
The bank starts one piece earlier but i didn't think flat banking had an effect on g's. It's also 16ft shorter for no reason.

>> No.2636601 [View]
File: 56 KB, 686x523, Dammit.png [View same] [iqdb] [saucenao] [google]
2636601

fug

>> No.2636359 [View]
File: 5 KB, 243x190, 1430731143416.png [View same] [iqdb] [saucenao] [google]
2636359

Peeps need to chill on the technicalities. So long as its in a rough line composition and made of "wood" i couldn't care less. Let the votes decide.

>> No.2634132 [View]
File: 506 KB, 3455x1559, MAX.png [View same] [iqdb] [saucenao] [google]
2634132

Might do some scenery later but i'm sick of looking at it for now.

>>2634053
Dat little roof over the photo booth is comfy af

>>2633765
This is hectic i'm keen to see the ratings on it the queue could do with some work

>> No.2633195 [View]

>>2633181
1) No
2) No
3) Long enough for 1 set of trains, so like 6-7
4) This one >>2631728

>> No.2631728 [View]
File: 308 KB, 1909x907, Mein-Sides.png [View same] [iqdb] [saucenao] [google]
2631728

>>2631686
I just block it all in with like a 5x5, then a 2x2, then push and pull edges its a shit

>> No.2628423 [View]

>>2628397
Checkout which way the train is going through the loop its going backwards

>> No.2628395 [View]

>>2628184
Reverser sections are the shit, i still can't believe rct allows this.

>> No.2628250 [View]
File: 562 KB, 1450x966, TOP GUN.png [View same] [iqdb] [saucenao] [google]
2628250

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