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/vr/ - Retro Games

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>> No.2893361 [View]

>>2892918
>http://dazombiekiller.tumblr.com/post/136313143904/valikdu-hdoomguy-valikdu-hdoomguy

This reminds me when i told a (sorta big) Brazilian Doom page that there were other mods aside from Brutal Doom that were better and more enjoyable.

Mark came raging over the post on Facebook with the fury of 200 Archviles, it was something fun to read.

The admins decided to keep the post i made and thank me for bringing them more content suggestion than following Mark's advice.

>> No.2879145 [View]

>>2879102
https://mega.nz/#!IYchzRDS!K1WcpE6Y8J1NsLlrEruYZGLGacbm0ePK6ugjeQyehNI

My fixed version of Doom64Stuff, has most of the monsters replaced (except for Doom II ones)

Also includes a fixed Chaingun

>> No.2877308 [View]

>>2875823
Zdoom forums, thread name should be Another Quake II mod

>> No.2875705 [View]
File: 1.12 MB, 1280x1024, Screenshot_Doom_20151226_020117.png [View same] [iqdb] [saucenao] [google]
2875705

Already posted this on the mod thread but i can't express how happy i am for that mod.

Quake II was my first FPS and having all its content on Doom's amazing levelsets is wonderful

>> No.2861321 [View]
File: 2.55 MB, 1280x1007, sobek 2015-12-17 18-14-47.png [View same] [iqdb] [saucenao] [google]
2861321

Posted this on another forum but im gonna post it here aswell.

I uploaded a 3DFX filter shader to simulate Voodoo2 GPUs, it can be used with Turok (or any other OpenGL/DirectX game)

All you need to do is have ReShade renamed as opengl32.dll on the game's directory and place the FX file.

https://mega.nz/#!IBcEFRbZ!wBH0BGhLk0jvbmyCzEPnGZa04x9TbmnKdcGIbVA79B0

I also have another suite with more effects (2 VHS/CRT ones and a DOS software effect one along with the 3DFX one), however, im not sure if i should post it since it include parts of a Unity asset, but you can always ask for other contact methods for that.

>> No.2799468 [View]

>>2799065
Take the powerup pickup sound from Serious Sam.

It matches a secret sound well.

>> No.2798618 [View]

Really enjoying Combined Arms.

It seems like the perfect weapon pack for Slaughtermaps, the secondaries are a blast! Loved the sprite work aswell. Nice work on it! Hope to see it finished soon.

>> No.2788710 [View]

So, i saw some Quake 3 Arena model ports for Quake live and i decided to do this http://www.moddb.com/games/open-arena/addons/ql-playermodels-ioquake3-oa(for OpenArena) and http://www.moddb.com/games/quake-iii-arena/addons/ql-playermodels-ioquake3 this for Quake 3.

I don't think its too much of a deal, they don't seem to care with the ones on the workshop afterall.

>> No.2765634 [View]

>>2765571
Yeah, maybe.
Here's a handy image pack (+txt with my ideas) to give you some help.

https://d.maxfile.ro/ptcwelrdwc.7z

Im pretty sure i have a different idea in mind, but the result may look nice aswell

>> No.2765521 [View]
File: 190 KB, 1920x1280, sky_windows_98_flag_wall_2.jpg [View same] [iqdb] [saucenao] [google]
2765521

>>2764391
OH OH, LEMME GIVE IDEAS ABOUT THIS ONE.
I always imagined one using the Windows 98 Maze screensaver textures + Windows 3.11 textures.
Map could be a castle-like one (with outdoors and a nice Win98 themed skymap, perhaps the 98 clouds texture?) or a Wolf3D like one, would have some vaporwave-themed music, some sprite PCs on tables as decoration (using the Win98 icons) and other vaporwave-releated stuff
If you want i can give you some textures you can use and even more ideas.

>> No.2420520 [View]

>>2419693
>http://i.iddqd.ru/viewtopic.php?t=7838

Played this with the Aliens TC, its a nice combination.

I remember i saw a pic of it with a Flashlight, anyone knows what WAD he used for the flashlight?

>> No.2417083 [View]

>>2417054
Hmm, sorry for the dumb question, but what's BE? (Im still kinda new in some Doom sites, i only know sites like /idgames and some other, more mainstream ones).

>> No.2417047 [View]

>>2417014
Is this available for download? It seems like a nice interesting Aliens wad

>> No.2387873 [View]

There was a old spaceship racing game like Wipeout for DOS, but i cant remember its name.
I remember it was a pain in the ass to get running and that it had repair stations and stuff like that.

>> No.2384205 [View]

>>2384112

I forgot to say that you need to place SD64 to load first, then Doom64 stuff, that could cause that.

>> No.2384024 [View]

>>2384014
Yeah it did, however, i couldn't find any levelsets with colored lighting. I wanted to do something just to show how both would look when applied in the game.

>> No.2384013 [View]
File: 1.00 MB, 1280x1024, Screenshot_Doom_20150504_224723.png [View same] [iqdb] [saucenao] [google]
2384013

Decided to post my modded versions of Super Doom64 and Doom64 Stuff.

https://mega.co.nz/#!BM0kjD4I!t6mrJyg_A178PWxDMY7TOSuXya1KnHezAxKZNy2oHC4

All i did was "kinda" fix the chaingun delay in it (I say kinda because i still find it pretty fast), and made SuperDoom 64 work in GZDoom.

Also included a Nosound version of SuperDoom 64 for those who will use it with Doom64 Stuff

Credits goes to their original creators, all i did was make them work with GZDoom/Fixing stuff

>> No.2381809 [View]

>>2381803
Project Slipgate and Dissolution of Eternity

>> No.2381424 [View]

>>2381320
Ok, did what you said and it worked.
Apparently the shotgun didnt need fixes so i would call it done (sprite speed isnt the same but what bothered me the most was the delay).

It should work proper now, if someone wants a link, i can post it here.

>> No.2381283 [View]

>>2381268
Actually, thats the problem, its firing speed is way too fast.

About the A_FireBullets, i will try, thanks a lot.

>> No.2381246 [View]

Anyone with some simple WAD knowledge to do something for me?

Seeing that Doom64 WMI isnt in progress anymore and Doom64StuffGZ is the most complete one, could someone add the horizontal bulletspread to the shotgun + fix the chaingun delay for me?

I need a good Doom 64 weaponset, but i could only find those 2.

>> No.2373053 [View]

I saw someone mentioning Doom and Quake so, why not both?
Why don't you guys try the Quake Stuff mod? It includes most (if not all) Quake weapons and monsters for Doom. Combine that with the Quake view tilting and you will have a nice minimod.

Its also all 3D models and is compatible with lots of other wads.

>> No.2362912 [View]

>>2362679
Im having some texture errors, do i need any other WADS?
Also, could you post the original thread too? So i can check it constantly for updates and stuff.

>> No.2361058 [View]

So, did anyone made a WAD with all of the WIP stuff from Romero playable? (Mainly maps)
Im curious to see how it looks ingame

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