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/vr/ - Retro Games

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>> No.5042209 [View]

TELL US WHERE YOU FROM
WHAT YOU WANT TO BECOME
AND WE'LL SAY IF YOU'RE O-KAAAY

>> No.5030875 [View]

>>5030858
I unzipped it then added the latest version (3.6 I guess) and it worked.

>> No.5030856 [View]

>>5030852
The one that comes with the MODDB release, GZDoom g3.5.1.

>> No.5030849 [View]

Trying to get DoomSlayer Chronicles to run but whatever I do, I get

''Execution could not continue.

Compile Shader 'shaders/glsl/shadowmap.fp':
ERROR: 0:21: 'std430' : syntax error syntax error''

Anyone?

>> No.4917934 [View]

>>4917195
I'm in.

>> No.4695634 [View]

>>4694564
Played this game many times and it still mesmerizes me. For me this is the closest we'll ever get to a true urban legend game.

>> No.4678853 [View]
File: 14 KB, 256x301, Cosmology_of_Kyoto_cover.jpg [View same] [iqdb] [saucenao] [google]
4678853

Anything I should know before playing this?

>> No.4675520 [View]
File: 140 KB, 262x313, agitated.png [View same] [iqdb] [saucenao] [google]
4675520

>>4675512
Thank you very much anon, you'll not be forgotten! I guess I can fend myself from now on. Hope we can see some nice maps as soon as it's done!

>> No.4675424 [View]
File: 46 KB, 128x256, SHOJI15.png [View same] [iqdb] [saucenao] [google]
4675424

>>4675415
btw i dun goofd this one, fuck

I'm using a heavy workaround to ace the original colors. Pure Photoshop witchcraft that sometimes backfires and produces shoddy results. I'll dedicate this weekend perfecting the method.

>> No.4675415 [View]
File: 84 KB, 282x256, SHOJI12.png [View same] [iqdb] [saucenao] [google]
4675415

>>4675374
>>4675387
I want to see them working on the actual engine but I'm so in the zone that I can't shift to Slade now, anyone wanna try?

https://imgur.com/a/K836y

>> No.4675369 [View]
File: 79 KB, 318x256, SHOJI14.png [View same] [iqdb] [saucenao] [google]
4675369

>>4675301

>> No.4675301 [View]
File: 75 KB, 306x256, SHOJI15.png [View same] [iqdb] [saucenao] [google]
4675301

So I started the remaster process. I don't know how long will it take to remaster them all but it'll be a lot of fun. What you guys think?

>> No.4675054 [View]

>>4675040
Mother was a space engineer, father was some bigwig in the army.

>> No.4674812 [View]

>>4674565
Yeah I'm not just resizing them, I'll redo them from scratch. I know that applying filters at such low res is useless, I've tried many ways to save some work but I guess there's no solution better than simply remake them with better resources.

I think I'll just make them all in 256x256, then is anything happens I can just downzise them. It's better this way, I'd have to make them 'big' anyway.

>> No.4674561 [View]

>>4674532
Regarding the texture's dimensions, I'm thinking of doubling the size of the 32x32 ones and leaving the big ones as they are. Do you have any suggestions? I don't know if there are standart sizes for textures based on applicability.

>> No.4674387 [View]

>>4674317
Thanks anon I needed this guide.

>> No.4674227 [View]

>>4674163
>>4673843
Better yet, I'll get to remastering the named textures right away, this way we won't cross the streams.

>> No.4674163 [View]

>>4673757
Thanks now I'll have to listen to it nonstop for the whole day.

>>4673781
When can I actuall find the suggestion list with the [no]ed submissions?

>>4673843
Very nice! What are the next steps? I want to know because I'll be editing from where you stopped. Renaming the ones ready to use is a good idea, I'll follow this method. I couldn't find the composites but I'm still lookins. Going down to 2k textures was a good prune, I hope we can cut it a bit further before I start the remaster. So far, so good!

>> No.4673493 [View]

>>4673491
Oh I see. Well, here's where these graphics came from, maybe it can help you decide:

https://www.youtube.com/watch?v=tehZli_wKgg

>> No.4673490 [View]

>>4673467
See them better is relative since they're so small and badly compressed. Yet, I wait your input/feedback, all help is welcome!

>> No.4673379 [View]
File: 1.42 MB, 1304x745, Screenshot_Doom_20180323_033131.png [View same] [iqdb] [saucenao] [google]
4673379

>>4673372
My favourite pic so far. I really like how that turned out.

>> No.4673372 [View]
File: 176 KB, 1304x768, Japanese Texture Pack (aka Tenchu4Doom) at 2018.03.27 23-54-19.726 [R2787].jpg [View same] [iqdb] [saucenao] [google]
4673372

Alright guys, I've been messing with the japanese texture pack for the past days and while I'm still a shit-tier mapper, I could do a preliminar prune and fix of many textures.

Still, there's lots of work to do, so I'm here to call everyone interested in helping me improve this mess into something real cool.

I can handle photoshop pretty well but I'm absolute crap at organization, thus I need your help to sort, organize, clean and label the texture list until we get a reasonable amount, and then I'll start remastering.

Who's with me?

You can get the latest version with three of my absurdly bad maps here:

http://www.mediafire.com/file/cddd8j0fl23lcb3/Japanese%20Texture%20Pack%20%28aka%20Tenchoom%29%20v.01.wad

>> No.4666636 [View]

>>4666604
Weapons of Saturn has that pistol which holds the entire mod.

Final Doomer is great tho

>> No.4665176 [View]

>>4665143
It's not about being doable or not, but making it easier. Look here: >>4664558

In this case I had but two layers of sloped roofs on top of eachother. I can pull it, but doing that for every single sloped roof is plain daunting. Also I hate how slopes work (or barely manage to work) on GZDB... Guess I'll try something other anon suggested in the previous thread while praying it works.

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