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>> No.8657497 [View]
File: 179 KB, 1918x1040, file.png [View same] [iqdb] [saucenao] [google]
8657497

Is there a way to change what item is dropped by an enemy via WhackEd4?

>> No.8657406 [View]
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8657406

>> No.8656329 [View]
File: 479 KB, 1365x768, file.png [View same] [iqdb] [saucenao] [google]
8656329

>> No.8654905 [View]
File: 86 KB, 395x375, CAMEL DEATH.gif [View same] [iqdb] [saucenao] [google]
8654905

>> No.8654437 [View]
File: 1.03 MB, 1364x761, file.png [View same] [iqdb] [saucenao] [google]
8654437

>>8654425

>> No.8654425 [View]
File: 1.08 MB, 1361x766, file.png [View same] [iqdb] [saucenao] [google]
8654425

>>8654364

>> No.8654364 [View]
File: 206 KB, 1022x763, file.png [View same] [iqdb] [saucenao] [google]
8654364

>> No.8654306 [View]
File: 52 KB, 690x76, file.png [View same] [iqdb] [saucenao] [google]
8654306

>> No.8654135 [View]

>>8654071
Oh my god I just had the best idea for the armor
Armor bonus: Foot powder
Green Armor: Fresh Socks
Blue Armor: New $20 socks

>> No.8654071 [View]
File: 31 KB, 740x502, file.png [View same] [iqdb] [saucenao] [google]
8654071

>> No.8651147 [View]
File: 52 KB, 1918x1040, file.png [View same] [iqdb] [saucenao] [google]
8651147

Wanted to hand draw the title pic, never used a pixel art tool this powerful before and I'm having a blast

>> No.8650984 [View]
File: 1.14 MB, 1920x1080, Screenshot_Doom_20220221_192013.png [View same] [iqdb] [saucenao] [google]
8650984

You start in the bathroom of a building, making the lounge to set the scene

>> No.8649845 [View]
File: 24 KB, 615x143, file.png [View same] [iqdb] [saucenao] [google]
8649845

Getting the tootie-frooti effect on these flats even though they're 64x64. Any ideas how to fix?

>> No.8649789 [View]
File: 1.39 MB, 1920x1080, Screenshot_Doom_20220221_114859.png [View same] [iqdb] [saucenao] [google]
8649789

>> No.8649768 [View]
File: 1.54 MB, 1920x1080, Screenshot_Doom_20220221_114234.png [View same] [iqdb] [saucenao] [google]
8649768

>> No.8649673 [View]
File: 861 KB, 1911x1035, file.png [View same] [iqdb] [saucenao] [google]
8649673

Time to start mapping I guess

>> No.8647815 [View]
File: 307 KB, 380x370, CAMEL.gif [View same] [iqdb] [saucenao] [google]
8647815

Such a simple enemy but its my favorite of the WAD

>> No.8646256 [View]
File: 485 KB, 490x367, Camel.gif [View same] [iqdb] [saucenao] [google]
8646256

he cute

>> No.8646160 [View]
File: 115 KB, 500x315, CAMELPV.gif [View same] [iqdb] [saucenao] [google]
8646160

Imp replacement in progress

>> No.8644567 [View]

>>8644379
Genius, that will be the Imp

>> No.8644081 [View]
File: 626 B, 61x48, file.png [View same] [iqdb] [saucenao] [google]
8644081

>>8644071
Thank you anon this will be considered

>> No.8644009 [View]

>>8643991
If I add too much gain to a sound, it starts clicking after being converted to the Doom sound format

>> No.8643972 [View]
File: 60 KB, 275x315, PLAYER.gif [View same] [iqdb] [saucenao] [google]
8643972

>>8643969
oops layers in wrong order

>> No.8643969 [View]
File: 60 KB, 275x315, PLAYER.gif [View same] [iqdb] [saucenao] [google]
8643969

Every enemy has been replaced except for the Imp and Cacodemon, of which I have no idea on how to replace. Any anons have ideas? Also I'm having trouble making my sounds louder without them peaking after conversion to the Doom format

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