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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.1919635 [View]
File: 34 KB, 299x450, I think this is a stock image.jpg [View same] [iqdb] [saucenao] [google]
1919635

>>1919601

AH FUCK IT I'M POSTING IT ANYWAYS

NOW.

http://www.best-ever.org/download?file=gmota_v0.9.4.pk3

+replaced human monsters with projectile-based medieval foes
=retooled the scattershot to make it feel better
+Buffed the dagger again, removed its autofire capability for balance
+Added the option to disable the music randomizer

>> No.1889914 [View]

>>1889901

Yes. and they're gonna have a nasty melee attack if you get close. Though I'll probably make it if they can whiff the melee. So it won't be a case of trying to bait them only to get a face full of balls.

>>1889907

They're tough yes. But remember I'm fucking around with this guy using vanilla doomguy and his weapons. Blaz and the other heroes will be able to shit on these guys easily.

>> No.1889895 [View]
File: 1.63 MB, 640x320, spread balls.webm [View same] [iqdb] [saucenao] [google]
1889895

Thanks Yholl for showing me how to add a random vertical scatter to enemy missiles.

This guy is gonna be a bastard.

>> No.1887397 [View]
File: 1.02 MB, 640x320, he's playing with his balls.webm [View same] [iqdb] [saucenao] [google]
1887397

Okay first off I've decided to save the trip code for later use in emergencies, just in case. I'll stick with just namefagging like always.

Anyways, I'm working on this shithead I grabbed from Realm667 and I'm tweaking his behavior, I'm not keen on his herky-jerky movement but I like the spreadgun fire of maceballs

>> No.1882383 [View]

>>1882378

I want new blood. I want over the top exaggarted blood like in Mortal Kombat or Jet Force gemini.

>> No.1882375 [View]
File: 1.43 MB, 640x320, you're on my shitlist whoever you are.webm [View same] [iqdb] [saucenao] [google]
1882375

>>1882353

Easy. It's me because I can fucking prove it

>> No.1882346 [View]

>>1882315

You cocksucker.

You fucking cocksucker. Now I have to tripfag. I was afraid it was going to come to this. God damn it all.

>>1882325

That wasn't fucking me. But I guess now I'm gonna have to fucking get this shit sorted out.

and to you who just impersonated me: I hope you get a kidney stone you dicksuck.

>> No.1882341 [DELETED]  [View]

>>1882330
You know, it seems he only comes up when GMOTA is discussed.
I guess that's another good reason to take a break.

>> No.1882315 [View]

I just want to apologize to the thread about the drama that just happened.

I started GMOTA out of love but when things like this happen, it's really pretty crushing.

I'll stay quiet about updates for a bit, and hope people can move on.

>> No.1882176 [View]

>>1882163

You really should fucking stop while you're ahead. But fine, if you really insist you're innocent, how about sharing the soundfonts you've been using, no one would be so stupid as to simply delete soundfonts immediately after making content, so it should just be a simple matter of sharing them with us.

Also if this is your work, why post it all on so many different accounts.

>> No.1882160 [View]

>>1882152

You're trying to play it off like it's a coincidence that nearly every track you've shared with us is exactly the same as the ones I've posted already.

I don't like being lied to, and I especially dislike thieves, so the fact you're trying to steal other's work and play it off as your own pisses me off.

Especially when shit like this tells us that you're obviously a fucking fraud. >>1882156

I don't know who the fuck you are, but you really need to take a long hard look at what you're doing right now.

>> No.1882142 [View]

>>1882125

it's not even a minor resemblance. The tunes you've posted are blatantly exact replicas of the links I posted.

http://archive.moe/vr/search/text/gmota%20vocaroo/

>> No.1882087 [View]
File: 101 KB, 768x615, Say eagle one more time motherfucker, I dare you, I double dare you.jpg [View same] [iqdb] [saucenao] [google]
1882087

>>1881060

I love your work, but can you explain to me why Your real instruments version was posted by someone else?

https://www.youtube.com/watch?v=iDb2PQZEr5o

Or why Lord Blaz's theme you made was uploaded by someone else?

https://www.youtube.com/watch?v=REPqDWz6FM8

Or the ruins theme was this?

http://youtu.be/n2GJsNEn33k

Boy you must have a lot of people stealing your work!

>> No.1875338 [View]
File: 333 KB, 900x760, 1404185622515.png [View same] [iqdb] [saucenao] [google]
1875338

Got it up now

https://www.youtube.com/watch?v=E5XeWUuKdUE

http://forum.zdoom.org/viewtopic.php?p=742401

>> No.1870231 [View]

>>1870229

those weird formats are .spcs anon. It's all handled in ACS.

>> No.1868557 [View]

http://youtu.be/Jp9dMkEYLRw

Okay I think the fists are good now.

>> No.1863789 [View]

>>1863786

I tried that, doesn't work. Possibly because of the MONSTER flag I added to the turret sphere.

I'm assuming you need to add that so it can track and attack monsters on its own.

Furthermore using CMF_Trackowner doesn't work either. most likely because the turretmissile and turretsphere are two different entities and it forgets the owner in the process.

>> No.1863784 [View]

>>1863773

actually it'd have some use in crowded situations if you shoot it up into the air.

I'll give it a timer too though

>> No.1863770 [View]

>>1863767

I'll just post the code.

http://pastebin.com/f0bYM8YN

also this is a question that I feel should be answered by you guys:

Should the spike turret be targetable and destroyable by enemies or should it be something they ignore and it vanishes after a set period?

>> No.1863765 [View]
File: 34 KB, 237x180, 32426.png [View same] [iqdb] [saucenao] [google]
1863765

>>1863760

Uh, where exactly would I put that? Because the projectile flies out, dies, and spawns a "monster" that shoots those darts.

I have no clue what the fuck I'm doing when it comes to behavior like this. This is most likely similar to the same problem I was having with the big spikeball's dart scatter

>> No.1863749 [View]
File: 2.81 MB, 640x320, just me and my ball.webm [View same] [iqdb] [saucenao] [google]
1863749

This more of a test and proof of concept more than anything else right now, I want this thing's reaction time to be a little faster and I want the projectiles to not kill me if I happen to be in the path of them.

But hey, it's pretty cool.

>> No.1858774 [View]

>>1858748

Honestly maps won't be coming til I get the gameplay settled just right. Blaz is nearly finished but there's also a few other playable characters down the road.

>> No.1858761 [View]
File: 1.62 MB, 640x320, great at parties!.webm [View same] [iqdb] [saucenao] [google]
1858761

Okay one more, let's see how good this new trick is at big groups

yep, still fucks shit up.

>> No.1858741 [View]
File: 1.72 MB, 640x320, get swole.webm [View same] [iqdb] [saucenao] [google]
1858741

early version of something new I'm working on.

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