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/vr/ - Retro Games

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>> No.1795548 [View]

>>1795541

Check the OP friend, no darts for anyone just yet though.

>> No.1795523 [View]
File: 2.91 MB, 640x320, I'm way too rusty at this.webm [View same] [iqdb] [saucenao] [google]
1795523

pew pew pew

I suck at this now

>> No.1738050 [View]

>>1738043

It's Go Medieval On Their Asses. Actually.

>>1738041

I'd accept this one too though

>> No.1738042 [View]

>>1738031

https://www.youtube.com/watch?v=Li_dsQsbLrQ

this levels of hammy and over dramatic.

>> No.1738029 [View]

>>1738028

I'd definitely want a slightly vox/metallic filter so it sounds like Lord Blaz is gallantly taunting his foes through his helmet, calling them knaves and telling them to go read a book.

>> No.1738014 [View]
File: 48 KB, 640x480, 1399160472605.jpg [View same] [iqdb] [saucenao] [google]
1738014

>>1738010

I need a hammy voice actor. Now.

>> No.1738001 [View]

>>1737993

This is one of my biggest flaws with my weapon set for Blaz, I've contemplated giving him something to counteract this, but I'll be damned if I can think of something.

I don't want to give him a hitscan weapon, as that's the main thing about GMOTA: Projectiles and melee errywhere, with the exception of Kuros who will carry the only hitscan weapon.

>> No.1735707 [View]
File: 197 KB, 1052x736, batgitation.png [View same] [iqdb] [saucenao] [google]
1735707

>>1735481

>I still haven't removed the god sphere

son of a shitlicking niggernaut I -KNEW- I forgot something

>> No.1730547 [View]

>>1730535
>>1730540

Yeah, I'm going to be commissioning her more in the future, I love her animation style.

>> No.1730487 [View]
File: 8 KB, 408x286, 1401383410965.png [View same] [iqdb] [saucenao] [google]
1730487

>>1730484

You might have a point here.

I really should give the powered cannon a different utility though, those caltrops are great but holy shit they're wildly unbalanced.

>> No.1730395 [View]
File: 127 KB, 640x320, transforman.webm [View same] [iqdb] [saucenao] [google]
1730395

>>1730383

allow me

You have no idea how hard I had to resist dropping a skeleton in this

>> No.1730337 [View]

>>1730330

I'm planning on adding more little quit messages too, as a few of the defaults are still popping up, so if you or anyone else can think of a good one that'd be relevant, lemme know.

>> No.1730318 [View]

>>1730306

Well I'm referring to that slightly awkward pause from firing to charging, plus I myself get annoyed when I mean to only rattle off a few weak shots and wind up firing a mid-charge shot too.

>> No.1730295 [View]

>>1730290

Yeah, I'll probably adjust damage and axe lifespan

>> No.1730279 [View]

>>1730269

Holy shit.

>>1730274

Thank you, those are my favorite subweapons too. My only personal gripe with the arm cannon right now is that slightly awkward translation from firing pellets to charging. I might change the charging animation and keep his arm lifted

>> No.1730221 [View]

>>1730208

the wave's more focused on making monsters flinch now as opposed a killing tool. Though I'll consider fucking with it further.

I'll shorten the number of shots needed to start the charge up right now though

>> No.1730165 [View]

>>1730159

Yeah, redownload the mod, I dun goofed, should be fixed now.

>> No.1730148 [View]

>>1730142

Right. You trade red mana generating shots for something with a little more oomph. Fully charged shots also have splash damage

>>1730143

I could always make the initial burst faster.

>> No.1730132 [View]

>>1730128

The power of ROCK is strong with Ys, I'd be fucking crazy to not use tracks from the series.

Also how's the arm cannon fellas? Specifically the unpowered form's primary fire?

>> No.1730117 [View]
File: 51 KB, 346x423, 1357507004249.png [View same] [iqdb] [saucenao] [google]
1730117

>>1730027

Also you guys may want to redownload this, I dun goofed with the gauntlet's code and when you select the powered arm cannon, it uses the spike staff's sprite while raising

>> No.1730094 [View]

>>1730085

I was thinking about that too, some kinda way to lock out picking up other subweapons/spells. I'll look into it for future versions.

>> No.1730027 [View]
File: 27 KB, 343x263, SMITE AND CLEAVE.png [View same] [iqdb] [saucenao] [google]
1730027

GMOTA V0.9.1 (AKA I'M NOT DEAD GOD DAMN IT)

>changelog

+Added three new subweapons, plus one secret one.
+added music randomizer
+added item crashes, subweapons get special attacks when using the power sword
+completely revamped Blaz's secondary weapon, the ruby wand has been replaced in favor of the powerful arm cannon, complete with a new utility function: A short range ball and chain attack

=Sword has been retooled, now only strikes once but harder
=changed how the grappler behaves, now it's a returning ripper projectile
-nerfed range of standard sword wave
-some subweapons now do less damage
-removed power sword's beam
-removed several of Blaz's spells and retooled the others, now only has three to choose from, all are pretty crunchy now

There might some other shit I've forgotten to mention, but there's a lot to play with now. Tell me what you think

www.best-ever.org/download?file=gmota_v0.9.1.pk3

>> No.1730007 [View]
File: 199 KB, 500x586, 1400374309785.png [View same] [iqdb] [saucenao] [google]
1730007

>>1729979
>>1729983
>>1729991

I'm still here!

and I just might have something for you guys in like. 10 minutes or so.

>>1729989

Don't blow my cover.

>> No.1722416 [View]
File: 35 KB, 350x334, NOT CANON.png [View same] [iqdb] [saucenao] [google]
1722416

>>1722376

No no, not Alice, this artist

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