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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.2372507 [View]

>>2372253
Not the MK2 version ya bagel!

>> No.2371579 [View]

>>2371569
I know the feel.

>> No.2369223 [View]
File: 3 KB, 96x96, 30Q7T5x.gif [View same] [iqdb] [saucenao] [google]
2369223

>>2369202
I'm on the tumblz as thebluevertigo. I usually just post pretty girls and a ton of things decidedly not doom, but indigoskylinearchives is an entirely TSP-centric one.

>> No.2366463 [View]

>>2365339
That expression is priceless lol.

>> No.2361515 [SPOILER]  [View]
File: 7 KB, 600x768, 1429770184528.png [View same] [iqdb] [saucenao] [google]
2361515

>>2361468
This is fantastic. I approve of NSFW version.

Seriously though, you've captured Mel way better than any other artist. HMM.

>>2361335
Starting to stir in it's sleep a little bit. Probably gonna wake up any moment now.

>>2361480
I'm surprised someone remembered that!

>> No.2361108 [View]
File: 208 KB, 1034x1183, tumblr_ng6wp0QDHn1qirvmwo1_1280.jpg [View same] [iqdb] [saucenao] [google]
2361108

>>2361094
It's pretty much exactly what her design looks like. To be honest I don't have the lower half of her model edited/done, so it's still Ada's stuff. The only thing is she doesn't have kneepads, but everything else is on point! I'll see if I can still put some sort've ref together. Do you get on IRC at all? I'd love to chat with you on there sometime!

Thanks again for the awesome art bro!

>> No.2361072 [View]
File: 286 KB, 800x900, robomel.png [View same] [iqdb] [saucenao] [google]
2361072

>>2359008
>>2360073
>>2359050

Heya! I'm happy to provide some other reference! Let me know whatcha need. Also, your artwork is freaking great. You really capture Mel's essence and character in your art. Highest of fives!

>>2358995
its not ded tho

its just sleeping

>> No.2291829 [View]

>>2291180
This is weird. I'll take a look at this when I can. This doesn't happen at all on my end, which is kind of crazy. OH BOY!

>> No.2290710 [View]

>>2290236
Does it crash consistently? Is just using it crashing the game or is it when you grapple a specific monster?

>> No.2278786 [View]

>>2277695
>>2277676
scroton is now the Doc Louis to my Little Mac, teaching me the ropes and giving me awesome strategies.

>> No.2277187 [View]

>>2277185
Hell yeah!

>> No.2277182 [View]

>>2277171
Zeke will be probably the only shotgun (for right now), so it'll start with normal buckshot and then upgrade to eventually be able to use all four types.

As for melee, yes! Most of the melee upgrades will be through the character's special function though, so you start with Mag Pull and then upgrade to be able to use Mag Sling, then Mag Push, etc. etc.

Other melee weapons will definitely have upgrades too!

>> No.2277158 [View]
File: 17 KB, 200x244, UPGRADES.png [View same] [iqdb] [saucenao] [google]
2277158

>>2277091
>Melee Focus
Essentially, yes to all of these.
>Hmm, upgrades.
Check out the picture! I don't want to talk to much about what I have in mind EXACTLY, but this is the general idea!

>>2277096
What >>2277104 said it pretty much the general idea, but the two statements aren't directly correlated.

>>2277107
This isn't the case exactly, if I could pump out graphics and art all day and not be lazy I'm sure scroton would've had this mod reach 4.0 already. But this reboot is more of, "I want to learn and not just be an idea guy and occasionally work on graphics".

>>2277117
Look to la luna

>> No.2277072 [View]
File: 60 KB, 384x244, MKII-Tease.png [View same] [iqdb] [saucenao] [google]
2277072

Hey guys, fancy post about the new direction of The Space Pirate here: http://forum.zdoom.org/viewtopic.php?f=19&t=37064&start=345#p820211

>> No.2273132 [View]

>>2272798
Is this a consistent thing?

>> No.2272631 [View]

>>2272623
Mag stuff has never been forced, the only mode it'll be forced on is "Lone Survivor", and that's outside of the normal difficulties.

What would you change? I'm always open to feedback.

>> No.2270678 [View]

>>2270673
Oh sweet, boobs-oh wait, there's a post attached to them.

That's super goofy, any idea who it could be?

>> No.2270496 [View]

>>2270494
They're supposed to be the elite class zombies, but they do need a nerf. They should spawn less now but I can slow them down a bit.

>> No.2270387 [View]

>>2270375
WELL FINE GEEZE. But I do still need to look into hitscanners so...yeah!

>>2270378
So would combo enders dealing stronger push back and damage be the best way to go about making it feel better? I already wanted to give them some more pushback/death properties like the uppercut has, maybe this combined with higher damage scaling and some visual tweaks could help make melee feel better.

Anything to make punching dudes feel better.

>> No.2270372 [View]

>>2270368
I'll keep this in mind, I don't hear a lot of feedback on the melee and the grapple/push mechanics these days, so I think I'll focus on that tonight.

I think enemies are really aggressive in general now, it's something Scroton and I will need to look over. Maybe I need to bring out the nerf hammer.

>> No.2270350 [View]

>>2270301
The reason TSP takes so long to release is that Term is too busy actually being Kegan and working on GMOTA, but Term can't also be Marty Kirra at the same time while also being Terminus and Kegan.

>>2270337
I will say TSP does have melee stun states and a quick switch. What could I do to make melee more of a focus? The mod will always have fancy guns and what not, but I do like punching things.

I actually want Imps and Hell Knights to be able to whiff melee attacks, so that'll probably be getting added in. Nothing like punching an Imp, dodging, then getting a fireball to the face.

>> No.2270324 [View]

>>2270318
:(
I laughed

>> No.2265273 [View]
File: 1004 KB, 630x360, gzdoom 2015-02-11 18-08-34-97.webm [View same] [iqdb] [saucenao] [google]
2265273

>>2265270

>> No.2265270 [View]
File: 538 KB, 640x360, ded.webm [View same] [iqdb] [saucenao] [google]
2265270

>>2265257

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