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/vr/ - Retro Games

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>> No.8227694 [View]
File: 1.25 MB, 2563x2575, DSC00735ARWn.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8227002
Doesn't look pink on my end, but not impossible it's just some botched raw processing. Not reaaaaaaally a great placed to grab a 100% white swatch for totally accurate adjustment. The clouds are slightly blue heavy, and the text it would seem is slightly green lacking (checking from an emu screenshot).

That set is (properly) calibrated to 6500k though, so perhaps you're a bit more used to 9300k's cooler appearance?

>> No.8226880 [View]
File: 3.16 MB, 5081x3395, DSC00752ARWn s.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8226801
Match shutter to refresh or a clean division of it if possible.

Lower ISO and close the aperture to reduce sensitivity/amount of light overall making it to the sensor.

>> No.8220807 [View]

>>8220787
That looks like it's almost definitely the same as the Gamestop and Pelican branded HD System Selectors internally. They're just dumb switches, so there won't be any issue with input delay or otherwise being introduced.
As for visual quality, they aren't shielded, so if you place them somewhere with a lot of electrical noise (on top of an amp, some TVs, near a bunch of power cords/wallwarts, they can pick up some noise that way. If you can avoid that, they don't introduce any loss in PQ in and of themselves though, no.

>> No.8212986 [View]

>>8212931
The mono input visible on the front means it's very likely only going to be composite and nothing better.

>> No.8212826 [View]
File: 3.82 MB, 5081x3395, DSC00947ARWn.jpg [View same] [iqdb] [saucenao] [google]
8212826

>>8212801
https://archive.org/details/SonyPVM1440QM1442QM1444QMServiceManual/page/n17/mode/2up
You'll need to open it up to gain access to the bank of pots that adjust geometry and the like. Page 18 if it doesn't automatically go to it.
Video Phase is going to control horizontal centering, and H-Size for Horizontal Size.
Genesis stuff often has decent amount of unused raster, as you're seeing on the left, so you might want to see how a few other games, and especially other games on other systems look before you go adjusting things, since different consoles and different games are going to use different amounts of raster and be centered a bit differently. It all becomes a balancing act of finding a happy medium, or going insane adjusting stuff constantly.

>> No.8212725 [View]
File: 2.64 MB, 5081x3395, DSC00738ARWn2.jpg [View same] [iqdb] [saucenao] [google]
8212725

>>8212618
The non-HDMI based mods have had support for deblur for a few years now, some more so than others(borti's definitely, tim's variably), and it's the deblur that is actually an across the board improvement. Removing AA looks fine in some instances but absolutely horrid in others.

>> No.8203725 [View]
File: 3.81 MB, 5081x3395, DSC01129ARWn.jpg [View same] [iqdb] [saucenao] [google]
8203725

>>8203583
Sony SB-V40S
4 in, 1 out. Should be ~$20 or so on ebay. Double check the listing to verify it's got the s-video ports on the back, I've see some SB-V40 erroneously listed as the former which lack s-video support.

>> No.7804359 [View]

>>7804325
In the off chance it's cutting off unused raster, try 224px vertical instead of 240.

>> No.7804264 [View]

>>7804236
If the top one is the photo they posted, that's a KD-34XBR970. Essentially the same set, except better audio (HS420 has 10W stereo, XBR has 7.5W stereo paired with 15w sub) and has a digital (ATSC) tuner so can actually still pick up OTA broadcasts.

Worth noting, the Sony is going to scale and add some delay to what you're feeding it; It's nice for 6th and 7th gen (plus media consumption), but it doesn't make 240p content look the nicest, so 5th gen is going to suffer.

>> No.7756178 [View]
File: 2.82 MB, 5081x3395, DSC08619ARWn.jpg [View same] [iqdb] [saucenao] [google]
7756178

>>7755959
>>7754296
>>7754590
9PT20/40 and 9PT50/60 are using entirely different chassis. The former is analog chassis with physical adjustments inside the set, the latter is "digital" with a service menu.

I haven't messed with my PT50 in a good while, but I'm nearly positive it doesn't have horizontal width adjustment. The same IC is used on larger sets where the circuitry it would be adjusting is there, but in the PT50/60, it's inoperable.

>> No.7751678 [View]

>>7751514
Currently out of stock, but: https://www.ebay.com/itm/174151197805
Note: This, as well as the schematic you posted below are only doing signal encoding, not scaling. That is to say, it's taking RGB in and outputting SVid and CVid, but the resolution being input is remaining the same.

I'm assuming you're wanting to use this with a PC; As such, you'll need to get your GPU to output at a proper low resolution for it to work. If this is for emulation and 240p as a result, this won't be too much of a bother as a whole, but if you're wanting/needing 480i, Nvidia is going to be (essentially) out of the question and might need a bit of toying around with regardless for AMD.

>> No.7740803 [View]
File: 3.82 MB, 5081x3395, DSC00947ARWn.jpg [View same] [iqdb] [saucenao] [google]
7740803

>>7740628
For personal preferences, there are people that just dislike the BVM-like appearance that 240p on a PC CRT tends to have, but that's not really a fault with the monitor persay.

The actual negative is that to achieve that 240p, since the games you're likely playing are running at 60, requires frame doubling in order to reach the PCCRT's minimum horizontal sync frequency. This introduces ghosting issues and poorer apparent motion clarity because how how our eyes work.
The solution to that is mixing in BFI to get rid of/fill the area usually taken up by the duplicate frames, but that comes with the downside of cutting your light output in half.
Whether either of these actually bother you enough to sour the concept is the real question in whether it's "bad" or not.

The other option is to just throw 480p at it alongside shaders and filters of your choosing, giving you (literally) more room to tweak exactly how much light output you'd be losing (in the form of say, a variable scanline overlay) as well as the option of potentially softening the transitions between pixels to give a slightly less harsh and "clinical" image as you'd get from higher TVL pro monitors.

>> No.6517339 [View]
File: 3.90 MB, 3395x5081, DSC00325ARWs.jpg [View same] [iqdb] [saucenao] [google]
6517339

uwu

>> No.6159652 [View]

>>6159570
Depending on the context of the conversation, VGA can be referring to a connector, a signal, or a resolution; Sometimes all at once, other times only one.
In this case, an HD15 "VGA" connector is being used to accept RGBHV "VGA" signal that is being sent at a non-VGA resolution.
Depending on the hardware (and OS) your Thinkpad has on it will make it more or less difficult to get it to output the resolution you want. Dedicated GPU and Windows can be workable; Intel GMA shit will be "fun" to work with.

Linux with xrandr or a distro specifically setup for 15khz vidya emulation will work just fine, relatively regardless of GPU availability. The very limited messing around with it I did years ago had no issue getting Intel GMA shit (945 if I remember correctly) to spit out 15khz.

>>6159617
>>6159639
Getting much finer of a mask was also getting damn difficult at that point as well, so outside of some radical change to using a monochrome tube and an external filter for color, you wouldn't have been able to get much higher in terms of resolution either.

>> No.6159482 [View]
File: 147 KB, 1600x1066, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
6159482

>>6156675
soup

>>6159407
You're looking for some sort of video wall processor. You're going to be introducing some level of delay to this no matter what, and if you're trying to use original hardware, it's also going to look like complete ass.
Emulation would likely make things simpler, but it's still gonna be a pain to get right.

>>6159449
https://www.ebay.com/itm/174151197805
Yes, that's the one. 15khz RGBHV from the PC on one side, S-Video spat out the other.
This is a photo of an older revision from the same seller. I've poked them to see if they can get a photo of the other side for you.

>> No.6156265 [View]

>>6154825
You really wouldn't want to deal with how flickery that would appear if the set would even support it.
That said, that would depend entirely on how the set itself is designed. A lot of them will only sync within a certain range of resolutions, especially when dealing with NTSC/US built sets, going into free run if you go outside of that.
On one set I had been messing around with, I want to say I got as high as (supposedly) 66hz without really changing resolution much at all. On the same set, it wouldn't even drop to 58hz.

I can't help but restate that you REALLY wouldn't want to use a display that flickery. 50hz is already pretty awful at times, 45hz would be even worse.

>>6154880
>>6154902
America didn't have 120hz sets. The HDCRTs of the 00s were fixed frequency 1080i60 displays for the most part that scaled incoming signals that didn't match this.

>> No.6146092 [View]
File: 3.91 MB, 4338x3395, DSC09484ARWs.jpg [View same] [iqdb] [saucenao] [google]
6146092

>>6145371
You'd still be stuck transcoding, but a ~$50 transcoder from linuxbot3000 on ebay (currently out of stock sadly) would get you all you need to spit 240p out to a Component capable SD CRT. GroovyMame is nice for a dedicated system just for retro emulation and such, but simply setting custom modelines can get you 240p out of most GPUs capable of still spitting out analog RGB(VGA, likely over DVI-I).
Alternatively, you could look into an HDMI to Component DAC (not scaler, resolution in is resolution out) and trying to find modelines that don't anger the card from being too low of a pixel clock. Similar things can be done if you've got a raspberry pi laying around rather than needing one of the silly hats.

This is being displayed on an RGB monitor straight out of an old ass 8800GTS with nothing more than a custom modeline entered into Nvidia Control Panel, and would function identically if the display in question were a TV with component inputs that had a transcoder hanging off it's ass

>> No.6142313 [View]

>>6142268
Nearly positive I'm using some pirated version from 2012 or some shit, so that may be something to look into.

>> No.6141997 [View]

>>6141643
One that fits on said desk.

If you're talking something for consoles, TV wise your decent options are going to be sitting between the 13 and 20'' range, with the latter really only being applicable if you've got the proper desk space for it. For my personal tastes, going any smaller just becomes a bit uncomfortable to use for general purpose stuff.

>> No.6140506 [View]
File: 3.94 MB, 5081x3395, DSC00172ARWs.jpg [View same] [iqdb] [saucenao] [google]
6140506

>>6138359
>>6140030
You could potentially make a composite of the two images you want to use, in the proper orientation, and set it.

The solution I came to personally was to use an external program, in this case DisplayFusion.

>>6139928
Here's hoping; That's a rather nice little set, both in picture quality and just design wise.

>> No.5930367 [View]

>>5930324
I have, yes; In fact, I had used just the standard encoder for a year or two before I got around to installing the amp out of curiosity The replacement amp can at times offer better results than the built in encoder; They are very slight and would likely only be properly visible in a digital capture, but they are there.
If you're just running it to a toob, especially a middle to lower end one, it makes essentially no difference.
I could have worded the original statement better.

>> No.5930317 [View]

>>5930296
Perhaps the caps matter more for the OSSC/digital capture, but I haven't noticed any difference the one or two times I've actually used a SCART cable on my PS2.

>>5930303
>>5930310
SNES Jr can just have the existing amp wired up to the AV Out; Those connections, and a resistor on each line is all that's missing versus the phat 1CHIP. The amp is just recommended because it tends to offer better results than said original amp/encoder.

>> No.5930229 [View]

>>5930110
Why introduce additional variables into the equation; Toss the SCART cable on the PS2 as well to remove possible differences in how the OSSC is handling color decoding (perhaps using the wrong color space).

>> No.5926163 [View]

>>5926034
>hdfury
That's going the other direction; They'd need some sort of ADC(Which those HDMI adapters are), not a DAC.

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