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/vr/ - Retro Games

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>> No.3549387 [View]

>>3549381
Yeah. If the worst happens, maybe I'll just let it out into the wild with all the credits and see what people think. I have no doubt it'll please at least a few people, since I quite enjoy what's been done so far. I'm currently at a crossroads where I'm thinking of making it full-on gameplay mod with monsters rather than just a weapon set. Probably both, with two versions.

>> No.3549373 [View]
File: 18 KB, 205x154, d95125907.jpg [View same] [iqdb] [saucenao] [google]
3549373

>TFW doubt is setting in when working on a mod
>TFW I don't have an artistic bone in my body and the most I can pixel out is some effects and tweaks
It really hit me just how much other people's shit my new mod comprises of, and if any one person on the list says no, it'll all crumble.

>> No.3469456 [View]
File: 318 KB, 449x425, 1467673810674.png [View same] [iqdb] [saucenao] [google]
3469456

>>3467935
>http://www.famitsu.com/news/201609/01114603.html
>Tekisasui everyone with full force
Yes.

>> No.3467470 [View]

>>3467408
Just saying it's not something that's super unique.

>> No.3467345 [View]
File: 48 KB, 320x200, ED209.gif [View same] [iqdb] [saucenao] [google]
3467345

>>3466858
Wait till you see the chaingun

Nah, I don't want to get your hopes up too high. It's comparable to something like Smooth Doom.

I'm still quite happy with it.

>> No.3467286 [View]
File: 26 KB, 325x345, 43645454.jpg [View same] [iqdb] [saucenao] [google]
3467286

>>3466306
>>3466316
I want to voice this so bad, but no mic.

>> No.3466075 [View]

>>3466069
I hate to admit it, but I'm just really burnt out on Brutal Doom. This was originally going to be the fresh start for BDSE, but god damn. You ever look in that thing? It's a Jenga tower. Plus I'm not unemployed anymore.

>>3466070
Yeah, it's still missing a lot of effects.

>> No.3466071 [View]

I got the chaingun mostly done, working my way up to the BFG after I get home from work. I'll release a test version here first, once all the weapons are implemented. I intend for the mod to mostly leave the monsters alone and let you use watever monster replacer like Colorful Hell, etc.

Maybe later down the line I'll have some custom monsters.

>> No.3466056 [View]

>>3466053
It's been adjusted since the time of the video.

>> No.3466050 [View]
File: 147 KB, 430x330, _6554354364.jpg [View same] [iqdb] [saucenao] [google]
3466050

I maek mod

https://youtu.be/AQNHzsOxnTM

Shit's far from done, but I just wanted to show something.

>> No.2453147 [View]

>>2452347
It's being worked on, but very slowly due to work and stuff. I'm tempted to just take a week vacation, lock myself in a hotel room with nothing but a laptop, and go balls deep Carmack style.

>> No.2339417 [View]

>>2339414
It only lasts for as long as the power lasts, plus the tip of the finger is the zero.

>> No.2339362 [View]
File: 514 KB, 944x579, Finger of Death.png [View same] [iqdb] [saucenao] [google]
2339362

Progress, baby!

It's part of a powerup

>> No.2333954 [View]

>>2332345
I could certainly add that to ZDoom's cross hairs as a bonus gag.

>> No.2332319 [View]

>>2332307
BRILLIANT! It should play this:

https://youtu.be/CUM4MHBBeZo?t=30s

>> No.2332304 [View]

Oh shit, maybe I could have it cycle colors if you taunt while zoomed.

>> No.2332295 [View]

>>2332293
While I personally find it more visually interesting, it does tend to blend with Doom's naturally brownish backdrops.

>> No.2332290 [View]
File: 35 KB, 924x492, DoomNukem's Rifle Edit.png [View same] [iqdb] [saucenao] [google]
2332290

Quick question, amber or green? I've decided to stick with DoomNukem's rifle this time. I quite like the wide view of the holographic sight as opposed to plain irons.

>> No.2320084 [View]
File: 81 KB, 483x545, 1426398995248.jpg [View same] [iqdb] [saucenao] [google]
2320084

>>2316928
>>>/h/3920109

>I'm... I'm gonna....
>BZZZT-SSSHHHRRR-FWOOOSH

>> No.2292438 [View]

>>2292190
>Partially transparent crouching
Some kind of stealth mechanic going on?

>> No.2291045 [View]

>>2289807
Trust me, I'm still kicking myself over it.

>> No.2279145 [View]
File: 95 KB, 430x350, Bobocop.jpg [View same] [iqdb] [saucenao] [google]
2279145

>>2278805
If you guys want to check it out, here's a quick and dirty addon file which you can load on top of the main Trailblazer mod. There's some jank going on with sprite patch errors, but once you're in-game it all seems to work fine.

http://www.mediafire.com/download/5ak489t2txom92x/TB_Burst_Pistol.pk3
http://www.mediafire.com/download/5ak489t2txom92x/TB_Burst_Pistol.pk3

>> No.2278894 [View]

>>2278836
The gun is actually some generic Counter Strikey sound with a bit of Robocop's Auto-9 wizarded in there. As for the sound font, it's SGM played with Timidity. Here some BtSX music with it:

http://youtu.be/kXxg0Mm6Ecg

>> No.2278818 [View]

>>2278809
A little bit of both.

>>2278808
Maybe, possibly, probably not. If I were to really invest into Trailblazer I'd want to do it along with PillowBlaster himself, but he's indisposed for the time being and I don't really want to bug him.

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