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/vr/ - Retro Games

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>> No.933809 [View]

>>933794
>the strangest
>Sonic the Hedgehog: Rescues animals from robots whilst looking for the chaos emeralds.
>Sonic CD: Rescues flowers from robots whilst looking for the time stones... After jumping onto another planet that's just floating in the sky.

Yep, Sonic CD is the strangest one.

>>933802
>sexy, sexy cloud graphics
What about sexy clouds now?

>> No.933793 [View]

>>933759
>exotic
Exotic is just a fancy word that means foreign, so all Sonic games are equally exotic.

Except for Mean Bean Machine, which I think was made by an American company but I'm not really sure.

>> No.930805 [View]
File: 33 KB, 318x400, Comic_Rorschach.jpg [View same] [iqdb] [saucenao] [google]
930805

>>930790
>>930792
>>930794

>> No.917536 [View]

>>917347
Fuck, now I have to play silpheed again.

>> No.916241 [View]
File: 110 KB, 768x368, ninjagaidenflip.jpg [View same] [iqdb] [saucenao] [google]
916241

>>916235
Well more or less...

>> No.916235 [View]

>>914923
>This and the covers for 2 and 3 are meant to be a mini flip book animation.

>> No.915846 [View]

>>915771
Little Nemo The Dream Master is actually based off a comic strip that ran from 1905 to 1914.

>> No.912709 [View]
File: 4 KB, 256x224, somekindofboss.png [View same] [iqdb] [saucenao] [google]
912709

>>912610
Who names their child Astyanax? Seriously? I would not name my child after a Trojan royal baby who was thrown to his death and was then his body was used as club to beat the King of Troy to death.

Also, depite the fact that is name is pronounced "əˈstaJ.ənæks", every one would call him Ass Ty Nax, because this is America.

>> No.912657 [View]

>>912386
How come my dad never made that for me?

U.N. Squadron by the way.

>> No.907749 [View]

>>907727
... their are too many shared words in English. It makes talking technical a fucking nightmare.

>> No.907634 [View]

>>907621
One is an autonomous raster graphic and the other is a 2-triangle polygon with a raster graphic textured on it.

>> No.907618 [View]

>>907603
Not a troll, the ps1 couldn't support true 2D gameplay. They had to resort to everything being a flat polygon.

>> No.907610 [View]

>>907421
Google laser disk
Most optical disc media made after 1990 has been more or less immune to CD rot. Unless cat piss is involved, then all bets or off.

>> No.894761 [DELETED]  [View]
File: 32 KB, 576x400, weirdghostshit.jpg [View same] [iqdb] [saucenao] [google]
894761

Been watching AVGN. Saw this in one of his intros, what the fuck is it?

>> No.894210 [View]

>>894203
http://www.youtube.com/watch?v=JINKNOa4xIo

Serious did the NES albatross even actual weapons? I only had thrusters to defend itself with, one is actually aimed at its own power core.

>> No.894203 [View]

>>894148
I always felt that the GB BC was superior to the NES BC. In that, it didn't try to take place in a WW2 era world and that, they actually tried to make the albatross a weapon that could actually take over the world.

>> No.889287 [View]

>>889214
I haven't played Daydreamin' Davey. But if you think the final uses the same sounds, than chances are the proto does too because everything sounds the same so far.

>> No.888930 [View]

>>888581
Just so everyone knows. This game has as map warping feature left in. I'll spoiler it incase you want to play it with purity.

Hold up or down and press start to change maps.

Keep in mind 2 things: You XY cords transfer over to the map your warping to. This leads to some awkwardness when warping to 1x1 screen maps when the XY cords are beyond that. The game will try to warp to the same map over and over again. You can reenter the map wrap codes for split second before the game tries to reload the map. Just try to get to a bigger map and try to get back to a 1x1 screen map before warping again.

Also keep in map you can warp from the last map to the first map, but you can't warp from the first map to the last map.

>> No.888581 [View]
File: 5 KB, 256x224, PROTOrobinhood-77.png [View same] [iqdb] [saucenao] [google]
888581

>>888517
SHUT UP AND TAKE MY MONEY!

>> No.888517 [View]
File: 5 KB, 256x224, PROTOrobinhood-76.png [View same] [iqdb] [saucenao] [google]
888517

>>888497
This is a different guy by the way. But at least I found where you normally get the hammer.

>> No.888497 [View]
File: 5 KB, 256x224, PROTOrobinhood-75.png [View same] [iqdb] [saucenao] [google]
888497

>>888481
And he lies. Food is useless for healing in this so called version 1.00

>> No.888481 [View]
File: 14 KB, 256x224, donotwantguy.gif [View same] [iqdb] [saucenao] [google]
888481

>>888454
I don't like where this is going...

>> No.888454 [View]

>>888420
I'm actually quite lazy, you're lucky I even made this thread.

I'd like to know if there is a tcrf forum that could be informed about this games existence? I'm not going to myself out of fear of exposing myself but still.

Some notes for them though.
-The shield is used in the game. I haven't checked to see if it actually blocks anything yet though.
-The food and water stats never decrease. Judging from how rare find water items are, that's probably why.
-The Unused Song is used inside of buildings.
-There are A LOT of items not even found in the final found in this proto.

>> No.888391 [View]
File: 4 KB, 256x224, PROTOrobinhood-72.png [View same] [iqdb] [saucenao] [google]
888391

>>888346
The southwestern most house has a Sheriff's Seal.

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