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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.2493817 [View]

>>2493562
Trip blocking advice still is valid.

>>2493768
No, it isn't me. I have better things to do than ranting about videogames on a 4chan's board.

>> No.2493382 [View]

>>2493283
Open console and type "give HasClassicSaw". There is a Vanilla-styled chainsaw for modern player, but I just didn't completely implemented it yet.

>>2493298
>fix for classic player
Yes, it's fixed. Shut up.

>> No.2474267 [View]

>>2473196
I admit I was acting like a faggot on Quakecon's reveal. If Doom 4 sucks, then I can rest assured that Jewmax is not making money out of my ideas. If Doom 4 succeeds, I will be hailed as the man who saved Doom from becoming Call of Duty and I will demand a statue of me to be built in front of id's headquarters. It's a win-win situation for me, and I had absolutely no reason to act like that.

>> No.2472025 [View]

>>2471838
No. I just don't care about not being liked by someone so easily offended that can get upset by a simple joke like >>2471361. People like you only make me laugh.

>>2471929
Executions were planned from the start. The original idea was to make them first person since the beginning, which was later scraped and changed to third person to make things easier to draw. The only reason v1 didn't included it is because I lacked the knowledge to perform them by 2009.

>> No.2471787 [View]

>>2471783
I am not interested in being liked by people like you.

>> No.2471453 [View]

I think the player moves way too slow, and the gore doesn't feels "messy" enough. But hell, it has mod support from the box, I'm pre-ordering it.

>>2471437
He was using a joystick. I bet this won't happen when using a keyboard.

>> No.2471402 [View]

Isn't this the trailer they showed last year on Quakecon?

>> No.2471361 [View]

Tonight let's testify how I changed Doom forever.

>> No.2452465 [View]

>>2452458
Oh this seems pretty nice. I'm gonna take a look at it.

>> No.2452459 [View]

>>2452454
Well I kinda liked the sprite. But ok, I guess I can make a CVAR to switch between new and classic chainsaw. Seems like some bugs have sliped, and I will need to release 20b anyway.

>> No.2452451 [View]

>>2452419
>hf getting kicked from every zandro server using it
Make a separated version for personal use. Also, why would you want to play the original E2M8 and E3M8 online? In a coop game, these original maps usually end in 10 or 15 seconds because the bosses gets raped by 10 players.

>>2452437
>Monsters are hurt by BLOOD. Mark claimed that he fixed the bug, but in reality he didn't.
This only happened on June1 test.

>Punches suck - they are weaker than vanilla
Because you are meant to use combos.

>Chainsaw sucks because of aforemetnioned GOW-style sawing that locks you in with a mob for few seconds too long
It locks you, but it can kill ANYTHING. A Baron, an Arch-Vile, etc. It's a much more powerful weapon than the vanilla Chainsaw, you just need to wait for the right opportunity to use it.

>because it fails to work half the time, and it makes kicking nobles in the nuts, which was easily done in previous version totally useless, as you can't use this feture reliably and will get lots of damage, trying to interrupt the noble.
And people were complaining that the old system made the Hell nobles too easy to kill. Can't you guys decide?

>>2452442
I have not even updated Doom Metal yet.

>>2452443
If it is possible to toggle a map on/off, yes, please tell me.

>> No.2452432 [View]

uh, so...

>I improved sprites and animations for all weapons.
>removed ear raping screaming enemy sounds.
>I decided to listen to those screaming "MUH BALLANCE", and added options to choose Vanilla weapons and Vanilla monsters and disable many of the undesired new features.
>after many "7 rockets" jokes, I added a map with a stronger cyberdemon to replace E2M8, which can be easily deleted if you don't want to play it.
>rebalanced everything to be perfectly playable with wads such as Going Down, Speed of Doom, and other wads of the same genre and still offer a high challenge with vanilla maps if you use higher difficulty levels.
>added CVARs and removed the need for mutators.
>better death sprites, better blood decals, better gibs.
>improved functionality of all weapons.
>increased performance drastically.
>fixed all message errors at startup.
>doubled the number of death animations and made the fatalities faster.

Do you guys mind making an elaborated list of "how I fucked it up"? Go on, I have 30 minutes.

>> No.2411721 [DELETED]  [View]

>>2411682
>>2411691


Oh, a bunch of anons are "rektin me", they are riling me up, they are making me their "lolcow", oh the horror! Mods, please help!!!

Being laughed by you guys is like being laughed by autistic children that found the color of my shirt funny. That's terrible! I think I'm gonna need some Prozac to sleep tonight.

>> No.2411678 [DELETED]  [View]

>>2411665
>This is why you'll always be a lolcow.

If believing this helps you to sleep at night, okay.

>> No.2411657 [DELETED]  [View]

>>2411612
ugh, learn to read first, then read the entire thread again, you retard.

>>2411619
>being mad enough to write a wall of angry text that I am not going to read at all.

>>2411616
That would be like "Brutal Doom II". I really don't have the patience to work on something like this ATM. Unless Smooth Doom gets finished before v21 or v22 and I can incorporate it.

>> No.2411609 [DELETED]  [View]

>>2411606

Dude, shut up! I was just telling Linguica how his "overdone = bad" conception was wrong. Don't need to cut yourself because of it.

>> No.2411598 [View]

>>2411594
A month or two after v20's release maybe.

>> No.2411589 [DELETED]  [View]

>>2411579
>wrong for disagreeing the inquestionable scientifically accurate fact that every game ever made after Quake 3 is pure shit and any gameplay innovation made in the last 15 years should is useless.

Yeah, whatever.


>>2411583
>"mark is a faggot because he doesn't accepts being called a faggot".

Butthurt Doom turbonerds at it's finest.

>> No.2411575 [DELETED]  [View]

>>2411036
>>2410982
>>2410989

I'm amazed at how I'm able to make some faggots butthurt with a single line post.

>> No.2402784 [View]

>>2402775
Interesting. I will surely take a look at it.

>> No.2402748 [View]
File: 134 KB, 320x200, citynoskywatertest.png [View same] [iqdb] [saucenao] [google]
2402748

>>2402741
Like this?
Yes, I have After Effects installed, but I never used it.

>>2402743
When I said Doom 1 style, I mean't the intermission screen system itself, not the art style. I am not even remotely trying to do something that resembles Doom 1's art style. Then sorry if I didn't explained it better.

>> No.2402735 [View]

>>2402729
I will not bite it.

>>2402730
>resources from other games were not used in doom

Good. So let's all start removing every sprite and texture taken from Heretic, Duke Nukem, Shadow Warrior, Hexen, and any other game ever used in any other mod ever made because an anon thinks that ripping stuff from other games is shit.

>> No.2402723 [View]
File: 122 KB, 320x200, citynosky.png [View same] [iqdb] [saucenao] [google]
2402723

>>2402669
Tried this. Looks better?

>>2402710
>>2402702
Yeah, maybe I should give up on this, take a shot from Google Earth, add some photoshop filters to it, and call it original work like somebody else did. Surely this will look 110% more doom-ish.
There is no such as thing as "Doomish" resources. Doom used a mix of pics of real places, pics of toy guns, clay model stop motion, a dev's hairy chubby arm, and even a pic of a real wound. Stop being an ass.

>> No.2402636 [View]
File: 50 KB, 320x200, CityPreview.gif [View same] [iqdb] [saucenao] [google]
2402636

I am working on Doom 1-styled animated intermission screens for Extermination Day (that will also be used on the Starter Pack). Currently working on the episode 2 screen. Does anybody know where to find a good smoke pillar sprite that will fit this image's angle?

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