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>> No.4456003 [View]
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4456003

>>4455973
> The 2016 reboot stripped all the innovations and flourishes down into a minimalist blood orgy—a depraved celebration of quad-damage and chained melee kills that seemed to tell an alternative history of the last 30 years of FPS innovation.
>tfw even your own signature powerup has been lifted and is now more affiliated with Doom
Only a matter o' time until Doom 201X: A Bethesda Game gets nailguns and Shamblers at this rate.

>> No.4177070 [View]
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4177070

>>4177010
Something something ears.

>> No.4134806 [View]
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4134806

>>4132870
I am waiting for it. More Quake is always a good thing.

>> No.4074501 [View]
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4074501

>>4073913
Happy birthday, Quake!

One day I'll make that cuhrazy mod for you, I swear.

>> No.4028025 [View]
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4028025

>>4027209
Smooth Quake when?

>inb4 interpolation
You know it'd be more than just that.

>> No.3993797 [View]
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3993797

So I've been wanting to try my hand at Quake mapping, but I see there are lots of Trenchbroom builds available. Which ones do you guys recommend? Looking for a decent mix of features and stability.

>> No.3834851 [View]
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3834851

I wish there was something like ZDoom Wars but with the Quake games (and perhaps other contemporary stuff).

Hell, as a kid I remember always wanting to see a Shambler duking it out with a Tank.

>> No.3825354 [View]
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3825354

>>3825335
Alright, I'll try it.

>> No.3812258 [View]
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3812258

How complicated is Quake modding compared to Doom? Lately I've been having some ideas for a gameplay mod, but I don't know how difficult pulling it off could end up being.

>> No.3684650 [View]
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3684650

>>3684637
Post it so we can play it anyway, on Mega or dropbox or something. Quake stuff is always good.

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