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/vr/ - Retro Games

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>> No.4755093 [View]
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4755093

Alright boys, here's a question for you:
The super shotgun is a pretty fucking great weapon, there's no denying that. But if you were to give it an altfire, what the fuck would you give it? It's a weapon that's got such a strong primary and such a specific niche that trying to add anything else onto it is nearly impossible

>> No.4570370 [View]
File: 72 KB, 469x359, 1512021658596.png [View same] [iqdb] [saucenao] [google]
4570370

Has anyone made a Wad yet where you go to a casino and play blackjack and stuff?

>> No.4443285 [View]
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4443285

>>4443283
The confused doomguy in the corner makes that image.

>> No.4250259 [View]
File: 72 KB, 469x359, 1464666402982.png [View same] [iqdb] [saucenao] [google]
4250259

>>4250252
make the office like this

>> No.4178234 [View]
File: 72 KB, 469x359, 1489791213670.png [View same] [iqdb] [saucenao] [google]
4178234

I'm noticing that recent gameplay mods involve a store of some sort or a way to acquire upgrades and stuff through an interface.

Is there a problem if I would like to incorporate such concept in my TC?

>> No.3988943 [View]
File: 72 KB, 469x359, 1452819044681.png [View same] [iqdb] [saucenao] [google]
3988943

>>3985314
I have a question somewhat unrelated to /vr/ doom (I think)

Why exactly are the versions of Doom 1/2 packaged with Doom 3 BFG edition censored further? I know how they were censored and what caused it, but why exactly do businesses and organizations still to this day get away with attempting to censor or alter for political reasons a game from 1993? What is the motivation to do this?

>> No.3866075 [View]
File: 72 KB, 469x359, 1464666402982.png [View same] [iqdb] [saucenao] [google]
3866075

>no witty title

aw man.

>> No.3618535 [View]
File: 72 KB, 469x359, 1464666402982.png [View same] [iqdb] [saucenao] [google]
3618535

>>3618524

Every so often the Doom threads have particularly angry shitposters. I wouldn't sweat it friend.

>> No.3578942 [View]
File: 72 KB, 469x359, 1475645176425.png [View same] [iqdb] [saucenao] [google]
3578942

>>3577292
That's literally me attempting to play this game without my goddamn glasses.

>> No.3541995 [View]
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3541995

>>3541978
There are legends of a Quake 3 server that was left online for something like 7 years, the owner was a giant nerd and just forgot that these bots were fighting each-other for all that time.

So he logs into the server, and he finds it all still running, except the bots aren't doing anything. They're just standing in place. Even if you frag one of them, they respawn and stand in place, doing nothing.

At some point all of the bots realized that the only way to win was not to play.

>> No.3507336 [View]
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3507336

>>3507319

>>multiplayer in this format was such a novelty it has to be literally explained

not only was the concept of online multiplayer completely alien to the average person at the time, there was absolutely nothing like it; doom took the world by storm

>> No.3473394 [View]
File: 72 KB, 469x359, 1464607670934.png [View same] [iqdb] [saucenao] [google]
3473394

>>3473332
Ok, done: https://www.dropbox.com/s/exp8lcbmgitmyrg/SWKatana.pk3?dl=0

took longer than i expected but i'm terrible at dealing with ACS

enjoy cutting shit up

>> No.3466154 [View]
File: 72 KB, 469x359, 1464607670934.png [View same] [iqdb] [saucenao] [google]
3466154

who's interested in a co-op A Morte game?

>> No.3432530 [View]
File: 72 KB, 469x359, 1468035004211.png [View same] [iqdb] [saucenao] [google]
3432530

Dualshock 3? Just install Xinput Wrapper and retroarch will detect it as a Xbox controller and bind automatically

>> No.3391858 [View]
File: 72 KB, 469x359, 1464607670934.png [View same] [iqdb] [saucenao] [google]
3391858

>>3391731
>It's not quite immediately apparent when they die

that's by design though, when you "kill" them they simply fold out of existence, leaving you to wonder if they are actually dead or just in the walls

>flickering and 50% transparent afterimage trail when they move of some sort maybe (I don't actually know how good this would look, this is an idea I just had)

I'll look into it, maybe even make a subclass that's blurred :^)

>put a bob or weave flag on the ball as it moves

I'll think about it but they're already a pain as it is

>> No.3379339 [View]
File: 72 KB, 469x359, 1464607670934.png [View same] [iqdb] [saucenao] [google]
3379339

>>3379323
It's a monster-wad that replaces all the stock enemies with aggressive animals, grew out of me recreating the rabbit from Monty Python and the Holy Grail and after watching https://www.youtube.com/watch?v=0POMpJcP3k8 decidied to make a proper WAD instead of disparate bits of content

so far i have the rabbit, a bat, and three types of snake completed; i still have a long way to go

>> No.3366238 [View]
File: 72 KB, 469x359, 1464607670934.png [View same] [iqdb] [saucenao] [google]
3366238

anybody have some feedback on Batty?

aside from class-balance issues that is, the current inheriting class is just for testing purposes

>> No.3346304 [View]
File: 72 KB, 469x359, 1464607670934.png [View same] [iqdb] [saucenao] [google]
3346304

>>3346292
good old rifle-jumping

>> No.3265704 [View]
File: 72 KB, 469x359, 1464666402982.png [View same] [iqdb] [saucenao] [google]
3265704

Anybody know of any good Quake 2 graphic enhancing mods?

>> No.3256784 [View]
File: 72 KB, 469x359, 1464607670934.png [View same] [iqdb] [saucenao] [google]
3256784

So who else already started on their weapons?

>> No.3254293 [View]
File: 72 KB, 469x359, sittinghere.png [View same] [iqdb] [saucenao] [google]
3254293

>>3251289

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