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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.6301330 [DELETED]  [View]
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6301330

>>6301326
Holy fuck, I want this

>> No.4800598 [View]
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4800598

>>4800592
my body is ready

>> No.4774389 [View]
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4774389

I would really enjoy a /vr/ take on the 64kb contest. Maybe even 32kb. Anything that runs in a doom engine and is under that limit would be allowed.

>> No.4763763 [View]
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4763763

>>4763758
Good to hear. Throw us a low effort doodle when you've the time for it dude

>> No.4709212 [SPOILER]  [View]
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4709212

Getting into Hexen. Were jumping and crouching originally a part of it?

>> No.4701220 [View]
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4701220

>>4701196
UNF

>> No.4581434 [SPOILER]  [View]
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4581434

>>4580701
Do you also have that one friend who always ruins it for everyone else when he realizes he can't recover after flipping the wrong way?
Yeah fuck that guy.
>Also mfw I was that guy.

>> No.4541463 [View]
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4541463

>>4541427
BECAUSE WE'RE STILL TALKING ABOUT IT EVERY THREAD

>> No.4511410 [View]
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4511410

I've been wondering for a while... Is playing old DooM powerlevel? is it something you would hide?

How many of surrounding people know about you playing doom on a regular basis?

>> No.4302567 [View]
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4302567

>>4302398
Many thanks anon

>> No.3788806 [View]
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3788806

>>3788714
just wanted to let you know that i'm still working on e1m7, just been taking a break from doom in general lately

loving the level of polish the game is taking on

>> No.3652117 [View]
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3652117

>>3652104
Doom has amazing drawfags. Like, almost every doom drawing, shoop, animation etc. is pretty fucking great.

>> No.3639178 [View]
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3639178

>>3639172
The faces he make in Doom and Doom 2, his constant frown in Doom 3, and the horrible mutilations he inflicts to the poor demons that he get alive in DOOM.

>> No.3459582 [View]
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3459582

cease all this normalfaggotry and get back to talking about quake or duke or something

>> No.3439291 [View]
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3439291

Well after an evening of fucking around with the Space Hulk resources (sourtesy of >>3438697
and >>3438726), I've got the basics of a Space Hulk mod started, senpai.

Check out my amazing broken gibs and shitty weapon animations: http://plays.tv/video/57b7cc002279b18cd5/genestealer-lightning-claw-test

>> No.3418250 [View]
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3418250

>>3418241
Yes, the final product will replace all sounds.

Even if it's not that enjoyable a WAD, when it's completed it willl have been an educational romp through decorate and inheritance

>> No.3391639 [View]
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3391639

Any weapon mods with a western theme? revolvers, lever action rifles and the like?

>> No.3375646 [View]
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3375646

I present to you the sequel to green snek: Sneks https://www.dropbox.com/s/motzpaiqin5sh2x/Sneks.pk3?dl=0

They replace zombiemen shotgunners and chaingunners, respectively

combine this with batty to get an early-level idea of what this mod is turning into, feedback is very much appreciated as far as balance goes... still trying to figure out how this is supposed to work without the enemies dropping ammunition

>> No.3361438 [View]
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3361438

>>3361392
no

i used to but it just simplified things far too much

>> No.3335704 [View]
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3335704

>>3335696

>> No.3315036 [View]
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3315036

>>3315028
>I'll never git gud at Blood. It's so diffcult.

That's Blood alright.

Not a game that was made for the faint of heart or those lacking determination.

>> No.3290584 [View]
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3290584

>> No.3275938 [SPOILER]  [View]
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3275938

>>3275926

Pet Hissy still isn't out

D:

>> No.3270387 [View]
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3270387

>>3270083
Even dragging a standalone opens a window asking me the IWAD every time.

>>3270102
I thought there would be no difference

>>3270108
version 2.8.0

>>3270142
Same thing, no dice. It's a map pack, from the OP.

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