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/vr/ - Retro Games

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>> No.4755247 [View]
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4755247

>>4755243
What the fuck. This is new. Anon you tell the class what you're doing here and what this project is right now.

>> No.4738612 [View]
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4738612

>>4738609
How would a Babel'd Romero head even work?

>> No.4667293 [View]
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4667293

>>4667291
God. 3 years ago?

>> No.4642994 [View]
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4642994

>>4642992
Oh god.

>> No.4598245 [View]
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4598245

>>4598238
Oh my god. We need a full monster set of this shit. Now.

>> No.4575747 [View]
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4575747

>>4575691
These are rad. I'll listen to them all while I build.

Halfway is charmingly funky. Thanks!

>> No.4544468 [View]
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4544468

>>4544460
>>4544463
Jesus christ how slow

>> No.4457902 [View]
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4457902

>>4457849
>Alt + Print Screen also captures only the active window.
fucking hell. I had no idea

>> No.3904803 [View]
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3904803

>>3904724
>>3904726
Me too, assuming my buddies don't pick tonight to play tabletop.

>> No.3842765 [View]
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3842765

>>3841920
>First Try
>Terry Map
>https://www.doomworld.com/idgames/themes/terrywads/screw
T-t-thanks IDGames.

>> No.3699850 [View]
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3699850

>>3699841
>>3699842
Alright what the fuck sort of devil magicks is this

>> No.3686058 [View]
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3686058

>>3686050

>> No.3667684 [View]
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3667684

>>3667681

Is that run for it and fractal doom together?

>> No.3662446 [View]
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3662446

>TIL projectile damage is done by picking a random number from 1 to 8 and multiplying it by the Damage property, instead of being weighted like dice rolls

This explains why Revenants do 80 bullshit damage so much.

>> No.3581948 [View]
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3581948

>>3581945

Sweet christmas

>> No.3544482 [View]
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3544482

>>3544372
>I just remembered that Nightmare makes enemies constantly shoot at you nonstop
>TNT, land of 1000+ shotgunners

>> No.3503741 [View]
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3503741

>>3503678
>>3503690
>That HUD layout

>> No.3350494 [View]
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3350494

>>3350482

>> No.3346563 [View]
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3346563

>>3346547
>mfw that dog map

>> No.3318845 [View]
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3318845

>>3318842

FOUND IT

>> No.3231000 [View]
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3231000

>>3230749
>>3230953
>>3230958
I'm trying to learn ACS but this is really, really flying over my head and too advanced for me right now, I'm really sorry.

Have you seen this projectile intercept script?
http://forum.zdoom.org/viewtopic.php?f=19&t=50517
I feel like it's a lot simpler than the other one and might be easier to work out the clamping/change velocity thing. (Or at least it's not as mind boggling for me to read, the one you linked is full of so many little ints everywhere and I don't know heads or tails of what's going on! I feel awfully stupid)

>> No.3179313 [View]
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3179313

>>3179308

Listen here you little shit, I can do all of this within an hour or two.

I can't do it now because I live for work in 20 minutes.

>> No.3058935 [View]
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3058935

>>3058932

YOU CAN DO THAT?

>> No.3033981 [View]
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3033981

>>3033975

Damn it, this is out of my league then. Sorry anon.

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