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/vr/ - Retro Games

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>> No.5078729 [View]
File: 431 KB, 640x478, 1537475012280.png [View same] [iqdb] [saucenao] [google]
5078729

>>5072396
kino patrician PHD right here

>> No.5073806 [View]
File: 431 KB, 640x478, 1537475012280.png [View same] [iqdb] [saucenao] [google]
5073806

>>5073791
holy fucking shit it works.... how the fuck!?!?!?

>> No.5055406 [View]
File: 431 KB, 640x478, 1502765626459.png [View same] [iqdb] [saucenao] [google]
5055406

>>5055340
Sure, I'll be glad to field that question. Thanks for asking.

A good game promotes flow.

>You don't know what to do or how well you're doing = frustration.
>You know what to do, where to go, and how to do it, but it's not challenging = boredom
>You get to prepare before the challenge, have all the time in the world to do it, and you have tons of options = fun
>You're not sure how well you're doing and you're not sure what to do = shit game. There is no excuse for this. I paid my money, now entertain me. It's not my job to change my definition of fun so I can fit in.
>You know what to do, where to go, how to do it, but it's too damn hard and there's nothing you can do to mitigate the challenge = frustration.
>The game establishes the rules, then breaks or throws out the rules = frustration. (RE4 does this with the Ashley part, Thief 1 does this with the non-stealth levels).

Get my drift, Anon?

Graphics, story, presentation are icing on the cakee. That said, I'm not anti atmosphere. I think that's one of the things games do really well.

>> No.4874278 [View]
File: 431 KB, 640x478, 1529695264570.png [View same] [iqdb] [saucenao] [google]
4874278

>>4874271
>hellbound

>> No.4855171 [View]
File: 431 KB, 640x478, integrity.png [View same] [iqdb] [saucenao] [google]
4855171

>>4855162
>earth defense force
>master of puppets
>mfw

>>4855167
I get what you mean. Platformers aren't really for everybody. I haven't really played sanic in years; but those have kind of strayed away from the original designs TOO much.

>> No.4748554 [View]
File: 431 KB, 640x478, 1488257365835.png [View same] [iqdb] [saucenao] [google]
4748554

this just took me way back seeing the cover of this game. I'm pretty sure this is the one where you go down the street dodging spot lights, and then crash into windows and do a room by room FPS? me and my friend played a ton of this when we were kids. it was good, I remember the music being awesome but i'm sure it's not as good as I remember. Seriously good find though man, this is one of the ingredients of my childhood.

>> No.4677739 [View]
File: 431 KB, 640x478, 1519509822811.png [View same] [iqdb] [saucenao] [google]
4677739

>>4677528
>>Shadow Dancer
>Secretly the best Shinobi game.

>> No.4610225 [View]
File: 431 KB, 640x478, man of integrity.png [View same] [iqdb] [saucenao] [google]
4610225

>>4607569
jealous of that vectrex, very nice

>>4609013
pic related

>> No.4476129 [View]
File: 431 KB, 640x478, 1511604398681.png [View same] [iqdb] [saucenao] [google]
4476129

>>4476123
My nigga.

>> No.4294708 [View]
File: 431 KB, 640x478, 1502765626459.png [View same] [iqdb] [saucenao] [google]
4294708

OP sounds like he's trolling. Could be young. I'll post this for the elucidation of the greater audience. I say let's throw him a bone.

These old games are unafraid of fail states. Bad ones. Anyone can get gibbed--that's that. No more banter. I don't think OP got as far as experiencing inter-party banter.

The game is wide fucking open. There's a more or less intended path. If you don't vaguely stick to it, you'll fight monsters you have no business fighting. It would be nice if people town warned you. When I played the game, I had no idea how D&D works, so I had to learn to really enjoy myself.

But if a game doesn't have a complex ruleset, there's no possibility for discovery and mastery. Then again, a lot of complex rulesets are bendable, if not breakable. Pretty sure you can get through BG1 with a nigh invincible party if you know what you're doing. You really have to know what you're doing though.

I wish the game had denser encounters. I suppose that's why Icewind Dale has a special place in my heart. Perhaps BG would've been better if it simplified the combat or suppressed RPing. You can't have everything.

It would've been nice if the game had more outcomes to combat than living or dying. This is where things like persuasion, the game noting your strength, or completed quests, might be interesting.

I'm happy how the game came out. I'm fine with flawed, eccentric design if the makes the experience interesting. I'm not bashful about using a guide. If a game is truly interesting, you won't want to use a guide.

>> No.4144980 [View]
File: 431 KB, 640x478, integrity.png [View same] [iqdb] [saucenao] [google]
4144980

Feels nice to see lots of decent lists

>> No.4065840 [View]
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4065840

>>4065056

>> No.3855082 [View]
File: 431 KB, 640x478, 1474525036538.png [View same] [iqdb] [saucenao] [google]
3855082

>>3848168

>> No.3741736 [View]
File: 431 KB, 640x478, 1478477137385.png [View same] [iqdb] [saucenao] [google]
3741736

>>3740942
Bloodlines is great, one of the best

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